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Many computer systems measure time and date using Unix time, an international standard for digital timekeeping.Unix time is defined as the number of seconds elapsed since 00:00:00 UTC on 1 January 1970 (an arbitrarily chosen time based on the creation of the first Unix system), which has been dubbed the Unix epoch.
Some file archivers and some version control software, when they copy a file from some remote computer to the local computer, adjust the timestamps of the local file to show the date/time in the past when that file was created or modified on that remote computer, rather than the date/time when that file was copied to the local computer.
RDFLib is a Python library for working with RDF, [2] a simple yet powerful language for representing information. This library contains parsers/serializers for almost all of the known RDF serializations, such as RDF/XML, Turtle, N-Triples, & JSON-LD, many of which are now supported in their updated form (e.g. Turtle 1.1).
Software timekeeping systems vary widely in the resolution of time measurement; some systems may use time units as large as a day, while others may use nanoseconds.For example, for an epoch date of midnight UTC (00:00) on 1 January 1900, and a time unit of a second, the time of the midnight (24:00) between 1 January 1900 and 2 January 1900 is represented by the number 86400, the number of ...
Unix time [a] is a date and time representation widely used in computing. It measures time by the number of non-leap seconds that have elapsed since 00:00:00 UTC on 1 January 1970, the Unix epoch. For example, at midnight on January 1 2010, Unix time was 1262304000. Unix time originated as the system time of Unix operating systems.
ISO 8601 is an international standard covering the worldwide exchange and communication of date and time-related data.It is maintained by the International Organization for Standardization (ISO) and was first published in 1988, with updates in 1991, 2000, 2004, and 2019, and an amendment in 2022. [1]
Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...
The Boost Date/Time Library (C++) The Boost Chrono Library (C++) The Chronos Date/Time Library (Smalltalk) Joda Time, The Joda Date/Time Library (Java) The Perl DateTime Project Archived 2009-02-19 at the Wayback Machine (Perl) date: Ruby Standard Library Documentation (Ruby)