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  2. Nvidia GameWorks - Wikipedia

    en.wikipedia.org/wiki/Nvidia_GameWorks

    Nvidia GameWorks is a middleware software suite developed by Nvidia. [1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs . [ 2 ] GameWorks is partially open-source . [ 3 ]

  3. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    The first game was released as Doom 95 in August 1996, the first published DirectX game. Microsoft promoted the game heavily with Bill Gates appearing in ads for the title. [8] DirectX 2.0 became a built-in component of Windows with the releases of Windows 95 OSR2 and Windows NT 4.0 in mid-1996. Since Windows 95 itself was still new and few ...

  4. Nvidia NVDEC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVDEC

    Nvidia NVDEC (formerly known as NVCUVID [1]) is a feature in its graphics cards that performs video decoding, offloading this compute-intensive task from the CPU. [2] NVDEC is a successor of PureVideo and is available in Kepler and later NVIDIA GPUs.

  5. RIVA TNT2 - Wikipedia

    en.wikipedia.org/wiki/RIVA_TNT2

    RIVA TNT2 VANTA GPU Die shot of the RIVA TNT2 GPU. The TNT2 core features the same basic dual-pipeline layout as the RIVA TNT, however with a few updates, such as larger 2048x2048 texture support, 32-bit Z-buffer/stencil support, AGP 4X support, up to 32MB of VRAM, and a process shrink from 0.35 μm to 0.25 μm.

  6. RIVA TNT - Wikipedia

    en.wikipedia.org/wiki/RIVA_TNT

    Glide was considered the best 3D gaming API available by both gamers and developers. However, TNT gained Nvidia much attention and paved the way for the refreshed version called the RIVA TNT2. After all, unlike the rest of the competition, Nvidia had come close to the Voodoo2 in performance in some games, and beaten it in 32bit image quality.

  7. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    Nvidia started enabling PhysX hardware acceleration on its line of GeForce graphics cards [7] and eventually dropped support for Ageia PPUs. [ 8 ] PhysX SDK 3.0 was released in May 2011 and represented a significant rewrite of the SDK, bringing improvements such as more efficient multithreading and a unified code base for all supported platforms.

  8. GeForce Now - Wikipedia

    en.wikipedia.org/wiki/GeForce_Now

    In January 2017, Nvidia unveiled GeForce Now clients for Windows and Mac computers, available in North America and Europe as a free beta. GeForce NOW lets users access a virtual computer, where they can install their existing games from existing digital distribution platforms, and play them remotely. As with the original Shield version, the ...

  9. Xbox Live Vision - Wikipedia

    en.wikipedia.org/wiki/Xbox_Live_Vision

    The camera uses a standard USB 2.0 connection and is also Windows (XP and newer) and Mac OS X (v10.4.9 and newer) compatible. The Xbox Live Vision Camera was announced at E3 2006 and released in North America on September 19, 2006, following a 1-month pre-launch period in which Toys "R" Us stores in New York City and Los Angeles sold them to ...