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  2. WebUSB - Wikipedia

    en.wikipedia.org/wiki/WebUSB

    This connection event is passed to USB.onconnect or USB.ondisconnect when the agent detects a change in the connection status. USBDevice: Interface that provides metadata about the connected device and methods for controlling it. Importantly this is the main interface the developer will use for interacting with the device. USBInTransferResult

  3. App Store (Apple) - Wikipedia

    en.wikipedia.org/wiki/App_Store_(Apple)

    The iPhone App Store opened on July 10, 2008. [10] [11] [12] On July 11, the iPhone 3G was released and came pre-loaded with support for App Store. [13] [14] Initially apps could be free or paid, but then in 2009, Apple added the ability to add in-app purchases [15] which quickly became the dominant way to monetize apps, especially games.

  4. Lightning (connector) - Wikipedia

    en.wikipedia.org/wiki/Lightning_(connector)

    Lightning is an 8-pin digital connector. Unlike the 30-pin dock connector it replaced (and USB Type-A and -B connectors), it is reversible. [22] Most Lightning devices only support USB 2.0, which has a maximum transfer speed of 480 Mbit/s or 60 MB/s. With USB 2.0, only one lane is in use at a time.

  5. USB communications - Wikipedia

    en.wikipedia.org/wiki/USB_communications

    The written USB 3.0 specification was released by Intel and its partners in August 2008. The first USB 3.0 controller chips were sampled by NEC in May 2009, [4] and the first products using the USB 3.0 specification arrived in January 2010. [5] USB 3.0 connectors are generally backward compatible, but include new wiring and full-duplex operation.

  6. Sideloading - Wikipedia

    en.wikipedia.org/wiki/Sideloading

    When referring to iOS apps, "sideloading" means installing an app in IPA format onto an Apple device, usually through the use of a computer program such as Cydia Impactor [2] or Xcode. On modern versions of iOS, the sources of the apps must be trusted by both Apple and the user in "profiles and device management" in settings, except when using ...

  7. USB - Wikipedia

    en.wikipedia.org/wiki/USB

    Standard USB hub ports can provide from the typical 500 mA/2.5 W of current, only 100 mA from non-hub ports. USB 3.0 and USB On-The-Go supply 1.8 A/9.0 W (for dedicated battery charging, 1.5 A/7.5 W full bandwidth or 900 mA/4.5 W high bandwidth), while FireWire can in theory supply up to 60 watts of power, although 10 to 20 watts is more typical.

  8. Apple Developer - Wikipedia

    en.wikipedia.org/wiki/Apple_Developer

    Once approved, they can be distributed publicly via the respective app stores, i.e. App Store (iOS) for iOS and iPadOS apps, iMessage app store for Messages apps and Sticker pack apps, App Store (tvOS) for Apple TV apps, watchOS app store for Apple Watch apps with watchOS 6 and later, and via App Store (iOS) for earlier versions of watchOS ...

  9. Mobile High-Definition Link - Wikipedia

    en.wikipedia.org/wiki/Mobile_High-Definition_Link

    Although MHL ports can be dedicated to MHL alone, the standard is designed to permit port sharing with the most commonly used ports.) The USB port switches from USB to MHL when it recognizes an MHL-qualified sink (e.g., a TV) detected on the control wire. A typical MHL sink will be shared with HDMI on a standard 19-pin HDMI receptacle.