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This style for Lua-based Module:Sports table is meant to build group and league tables for competitions with a volleyball format. Note that this module is used extensively, so test potential changes rigorously in the sandbox and please ensure consensus exists before implementing major changes.
This Lua module is used in ... = true end local ret = {} for k in pairs (vals) do table.insert (ret ... The old template code in templates where empty cells are ...
A table is a sequence, optionally supplemented by named keys: digit["two"]="2". Several table functions like table.concat will only work with the numbered values and ignore named keys. The metatable offers a large, optional set of methods for altering table behavior. For example, you can define a table to be callable like a function.
This style for Lua-based Module:Sports table is meant to build group and league tables for competitions with a win-loss format. Note that this module is used extensively, so test potential changes rigorously in the sandbox and please ensure consensus exists before implementing major changes.
This style for Lua-based Module:Sports table is meant to build group and league tables for competitions with a win-draw-loss format. Note that this module is used extensively, so test potential changes rigorously in the sandbox and please ensure consensus exists before implementing major changes.
This Lua module is used on approximately 15,000 pages and changes may be ... local lang = mw. getContentLanguage local function getFlag (code) if ... end table.insert ...
This Lua module is used on 1,620,000+ pages, or roughly 3% of all pages. To avoid major disruption and server load, any changes should be tested in the module's /sandbox or /testcases subpages, or in your own module sandbox .
This Lua module is used on approximately 51,000 pages and changes may be widely noticed. ... (categories) do table.insert (ret, string.format (' ... Code of Conduct;