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Ryu Ga Gotoku Studio (Japanese: 龍が如くスタジオ, Hepburn: Ryū ga Gotoku Sutajio) is a video game developer housed within the Japanese video game company Sega as part of its Sega CS Research and Development No. 1 (セガ 第一CS研究開発部, Sega daiichi shīēsu kenkyū kaihatsubu) division.
A film adaptation was released in Japanese theaters on March 2, 2007, called Like a Dragon: The Movie (龍が如く 劇場版, ryu ga gotoku: gekijoban). It is based on the first installment of the series and was directed by Takashi Miike .
Ryū ga Gotoku Ishin! [a] is an action-adventure video game developed by Ryu Ga Gotoku Studio and published by Sega for the PlayStation 3 and PlayStation 4.It is a spin-off of the Like a Dragon series, formerly and commonly known in English localization as Yakuza.
Called Ryū ga Gotoku 8 in Japan, this is the first main series game in the West to use the Like a Dragon title instead of Yakuza, due to the events of the game prior. We don’t know exactly what ...
Ryu Ga Gotoku Studio director Masayoshi Yokoyama suggested to the development team to expand further on Kazuma Kiryu's backstory in between the events of the prior titles, rather than restricting to an interlude for Infinite Wealth. It was discussed that the project be done in downloadable content format, before eventually evolving into a full ...
Like a Dragon: Infinite Wealth [a] is a 2024 role-playing video game developed by Ryu Ga Gotoku Studio and published by Sega.The game is the ninth mainline entry of the Like a Dragon series, serving as a direct sequel to Yakuza: Like a Dragon (2020) and a spin-off of Like a Dragon Gaiden: The Man Who Erased His Name (2023).
Yakuza 5 (Japanese: 龍が如く5 夢、叶えし者, Hepburn: Ryū ga Gotoku 5: Yume, Kanaeshi Mono, "Like a Dragon 5: Fulfiller of Dreams") is a 2012 action-adventure game developed by Ryu Ga Gotoku Studio and published by Sega for the PlayStation 3. The game is the fifth main entry in the Yakuza series. The game was released in December 2012 ...
According to Ryu Ga Gotoku Studio's director Masayoshi Yokoyama, the concept of Gaiden was a gamble due to its more compact size and scale, but due to its positive reception, it allowed the team to develop the series more deeply.
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