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  2. Comparison of programming languages (associative array)

    en.wikipedia.org/wiki/Comparison_of_programming...

    An object is similar to a map—both let you set keys to values, retrieve those values, delete keys, and detect whether a value is stored at a key. For this reason (and because there were no built-in alternatives), objects historically have been used as maps.

  3. Callable object - Wikipedia

    en.wikipedia.org/wiki/Callable_object

    pointer to function; pointer to member function; functor; lambda expression. std::function is a template class that can hold any callable object that matches its signature. In C++, any class that overloads the function call operator operator() may be called using function-call syntax.

  4. Language Integrated Query - Wikipedia

    en.wikipedia.org/wiki/Language_Integrated_Query

    The function to extract the key value from the object is specified by the user as a delegate. Reverse The Reverse operator reverses a collection. GroupBy The GroupBy operator takes a function that extracts a key value and returns a collection of IGrouping<Key, Values> objects, for each distinct key value.

  5. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    The following are notable software design patterns for OOP objects. [57] Function object: with a single method (in C++, the function operator, operator()) it acts much like a function; Immutable object: does not change state after creation; First-class object: can be used without restriction; Container object: contains other objects

  6. Container (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Container_(abstract_data_type)

    Objects may be accessed directly, by a language loop construct (e.g. for loop) or with an iterator. An associative container uses an associative array, map, or dictionary, composed of key-value pairs, such that each key appears at most once in the container. The key is used to find the value, the object, if it is stored in the container.

  7. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    C# doesn't support automatic unboxing in the same meaning as Java, because it doesn't have a separate set of primitive types and object types. All types that have both primitive and object version in Java, are automatically implemented by the C# compiler as either primitive (value) types or object (reference) types.

  8. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    Boxing is the operation of converting a value-type object into a value of a corresponding reference type. [106] Boxing in C# is implicit. Unboxing is the operation of converting a value of a reference type (previously boxed) into a value of a value type. [106] Unboxing in C# requires an explicit type cast. A boxed object of type T can only be ...

  9. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.