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GDDR5X SDRAM on an NVIDIA GeForce GTX 1080 Ti graphics card. Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
Graphics Double Data Rate 6 Synchronous Dynamic Random-Access Memory (GDDR6 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game consoles, and high-performance computing.
Graphics Double Data Rate 7 Synchronous Dynamic Random-Access Memory (GDDR7 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) specified by the JEDEC Semiconductor Memory Standard, with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game consoles, and high-performance computing.
On certain motherboards, [82] AMD's IGPs can use dedicated sideport memory: a separate fixed block of high performance memory that is dedicated for use by the GPU. As of early 2007 [update] computers with integrated graphics account for about 90% of all PC shipments.
On November 11, 2020 Intel launched the H3C XG310 data center GPU consisting of four DG1 GPUs with 32 GB of LPDDR4X memory on a single-slot PCIe card. [50] [51] Each GPU is connected to 8 GB of memory over a 128-bit bus and the card uses a PCIe 3.0 x16 connection to the rest of the system. The GPUs use the Xe-LP (Gen 12.1) architecture.
Upgrade CPU or GPU: If your computer's processor or graphics card is outdated or underpowered, upgrading to a faster model can improve performance, especially for CPU or GPU-bound tasks.
High Bandwidth Memory (HBM) is a computer memory interface for 3D-stacked synchronous dynamic random-access memory (SDRAM) initially from Samsung, AMD and SK Hynix.It is used in conjunction with high-performance graphics accelerators, network devices, high-performance datacenter AI ASICs, as on-package cache in CPUs [1] and on-package RAM in upcoming CPUs, and FPGAs and in some supercomputers ...
The majority of video playback on a computer is controlled by the GPU. Once again, a GPU can be either integrated or dedicated. Video Memory is built-in RAM on the graphics card, which provides it with its own memory, allowing it to run smoothly without taking resources intended for general use by the rest of the computer.