Search results
Results from the WOW.Com Content Network
The Xbox version of the game is subtitled the "Developer's Cut" and it features 21 new car skins, 15 more "crash" mode tracks, which totals up to 30 "crash" mode tracks in all and an Xbox Live online leaderboard, [8] which was also the first use of Xbox Live in a Burnout game. The GameCube version of the game also includes the 15 additional ...
A sequel, Burnout 2: Point of Impact, was released by Acclaim in 2002. Besides races, Burnout 2 introduced the series' signature "Crash mode", in which players would drive a car into a tableau of other cars and objects to try to do as much damage as possible. At this point in the series, the games were focused on driving on rural and country ...
The Crash mode from Burnout 2: Point of Impact returns but has been enhanced to accommodate the Aftertouch feature. [2] The goal of Crash mode is to create the largest amount of monetary damage in a multi-vehicle collision at a junction full of traffic. [2] [5] The game includes a total of one hundred Crash junctions. [3]
In Burnout Revenge, players compete in a range of racing game types with different aims.These take place within rush-hour traffic and include circuit racing, Road Rage (where players cause as many rivals to crash as possible within a time limit, or until the player's car is wrecked), Burning Lap (a single-lap, single-racer time attack mode), Eliminator (a circuit race where every thirty ...
"Burnout also features a special 'Crash Mode' as part of the game". I thought Burnout 1 did not have Crash Mode. Perhaps we should rewrite the sentence as "Burnout 2 introduced a special feature known as 'Crash Mode'." -Hyad 04:55, July 28, 2005 (UTC) Correct, Burnout 1 did not have the Crash for Cash game mode. I implemented it in Burnout 2.
Last fall, we brought you a detailed preview of Burnout Crash on iOS, a game that was supposed to launch before year's end, but didn't actually release until the middle of April 2012. Whether or ...
The Xbox 360 version of the game also includes a Kinect mode, allowing players to use gestures to control the game. [3] To date, Burnout Crash! was the last title in the series before much of Criterion's staff transitioned over to working on the Need for Speed series, while the remaining staff provide additional work on non-racing game titles ...
In previous Burnout games, "Crash Mode" was a dedicated mode in which players were given multiple scenarios in which to cause the biggest crash. In Burnout Paradise, "Crash Mode", now called "Showtime", can be initiated at any time and place in the game. Showtime does differ from the previous incarnation of Crash Mode being that instead of ...