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  2. Call of Duty: World at War - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_World_at_War

    The game took about two years to make, twice as long as Treyarch's previous entry to the series, Call of Duty 3. [6] The game is powered by an improved version of the Call of Duty 4: Modern Warfare engine, with several improvements made to the physics model. Environments are more destructible and can be set on fire with the flamethrower, whose ...

  3. IW (game engine) - Wikipedia

    en.wikipedia.org/wiki/IW_(game_engine)

    The engine has been distinct from the id Tech 3 engine on which it is based since Call of Duty 2 in 2005. The engine's name was not publicized until IGN was told at the E3 2009 by the studio that Call of Duty: Modern Warfare 2 (2009) would run on the "IW 4.0 engine". [5]

  4. Call of Duty: World at War – Zombies - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_World_at_War...

    It was a spin-off of the Call of Duty series, and based on the Zombies mode of Call of Duty: World at War. [1] The game was released worldwide for iPhone on November 16, 2009, [2] and for iPad on April 1, 2010. [3] The game allowed for multiplayer cooperative gameplay locally via an ad hoc Wi-Fi or Bluetooth network, or globally via the ...

  5. Call of Duty: World at War – Final Fronts - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_World_at_War...

    The gameplay is similar to earlier Call of Duty games; players can carry a total of two guns at one time, as well as grenades. Levels are played with a team of computer-controlled soldiers from both Britain and the U.S., that assist the player by shooting enemies and completing objectives.

  6. Call of Duty: World at War (Nintendo DS) - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_World_at_War...

    IGN scored Call of Duty: World at War version at 8.3/10, praising elements including a surprising level of complexity for the hardware, "impressive sound production all around", fun gameplay and great multiplayer. Criticism of the game notes some minor glitches and the absence of a way to communicate online. [11]

  7. Wallpaper Engine - Wikipedia

    en.wikipedia.org/wiki/Wallpaper_Engine

    Wallpaper Engine is an application for Windows with a companion app on Android [3] which allows users to use and create animated and interactive wallpapers, similar to the defunct Windows DreamScene. Wallpapers are shared through the Steam Workshop functionality as user-created downloadable content .

  8. Hatsune Miku - Wikipedia

    en.wikipedia.org/wiki/Hatsune_Miku

    Hatsune Miku was the first Vocaloid developed by Crypton Future Media after they handled the release of the Yamaha vocal Meiko and Kaito.Miku was intended to be the first of a series of Vocaloids called the "Character Vocal Series" (abbreviated "CV Series"), which included Kagamine Rin/Len and Megurine Luka.

  9. Hatsune Miku: Project DIVA Arcade - Wikipedia

    en.wikipedia.org/wiki/Hatsune_Miku:_Project_DIVA...

    The arcade game has been ported to the PlayStation 4 under the title Hatsune Miku: Project DIVA Future Tone (初音ミク Project DIVA Future Tone) [1] The game has been released digitally in two separate packs, Future Sound and Colorful Tone, along with a free Prelude base game demo, on June 23, 2016 in Japan and January 10, 2017 in North ...

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