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  2. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Cure critical wounds is a more powerful healing spell available only to clerics, druids, and bards. In 5th edition, there is only one Cure wounds spell [90] with Mass Cure Wounds simply extending the original spell to up to 6 creatures within a thirty-foot radius. [91] Detect evil: The caster is able to tell if someone or something they look at ...

  3. Dian Cecht - Wikipedia

    en.wikipedia.org/wiki/Dian_Cecht

    Dian Cécht is described as a son of the Dagda in the Dindsenchas. [5] His children varied according to source. Dian Cécht had fours sons, Cu, Cethen, Cian (the father of Lugh), and Miach according to a tract in the Book of Invasions (Lebor Gabála Érenn), although the same tract states that the fourth son, Miach the physician, was often not reckoned. [6]

  4. List of health deities - Wikipedia

    en.wikipedia.org/wiki/List_of_health_deities

    Sekhmet, goddess of healing and medicine of Upper Egypt; Heka, deification of magic, through which Egyptians believed they could gain protection, healing and support; Serket, goddess of healing stings and bites; Ta-Bitjet, a scorpion goddess whose blood is a panacea for all poisons; Isis, goddess of healing, magic, marriage and protection

  5. Role-playing game terms - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game_terms

    Game designer Jeremy Crawford wrote, "In a perfect world, RAW and RAI align perfectly, but sometimes the words on the page don’t succeed at communicating the designers’ intent. Or perhaps the words succeed with one group of players but fail with another".

  6. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  7. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    This is the common view of a wizard casting: voicing several strange words, utilizing some arcane component, and perhaps making some sort of quirky hand movement. In actuality every part of the sequence must be exact or else the wizard may miscast, misfire, cast an entirely different spell, or cast nothing at all.

  8. Beholder (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Beholder_(Dungeons_&_Dragons)

    The beholder was introduced with the first Dungeons & Dragons supplement, Greyhawk (1975), and is depicted on its cover (as shown in the section below). [4] [1]: 39 It is described as a "Sphere of Many Eyes" or "Eye Tyrant", a levitating globe with ten magical eye stalks.

  9. Anointing of the sick - Wikipedia

    en.wikipedia.org/wiki/Anointing_of_the_sick

    Detail of The Seven Sacraments (1445) by Rogier van der Weyden showing the sacrament of Extreme Unction or Anointing of the Sick. Anointing of the sick, known also by other names such as unction, is a form of religious anointing or "unction" (an older term with the same meaning) for the benefit of a sick person.