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The Player's Guide, also known as the Greyhawk Player's Guide or the Player's Guide to Greyhawk, is a sourcebook for the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game. Written by Anne Brown, the work was published by Wizards of the Coast under its TSR imprint in 1998.
A listing of adventure locations tells where all previously published Greyhawk scenarios occurred. [1] The rune and glyph display from the original World of Greyhawk boxed set is included. A packet of reference cards is included, with most of them containing encounters and short adventures, in a format similar to that of The City of Greyhawk ...
This is the category of modules or adventures taking place in, or featuring characters of, the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game. This is a subcategory of the general category for Dungeons & Dragons modules. It contains adventures either written specifically for Greyhawk, or written to be used in ...
Bleeding Cool gave a positive review, appreciating the addition of sub-races to Tieflings and details on conflict within Elf and Gith society, also allowing Gith PCs to become a viable option. [14] Rpg.net gave a rating of 83% with a positive response to the tone captured in the book and the planar background and resources which it gives to DMs ...
The World of Greyhawk Fantasy World Setting (1980 folio) TSR intended to publish The World of Greyhawk early in 1979; the foreword by editor Allen Hammack was dated February 1979. Gygax himself assured Dragon readers in issue No. 37 that, barring catastrophe, the World of Greyhawk was ready for official release. [2]
All That Glitters... is a scenario in which the player characters follow a treasure map through a jungle and wilderness inhabited by fierce tribesmen. [1] [2] The module also describes the "Wind Walkers' Passages", which are tunnels through a mountain range [2] called the Hadarna Mountains.
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. [1] [2] Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year [3] —the world of Greyhawk closely identified with early development of the game beginning in 1972 ...
Jascar is the Suel god of Hills and Mountains, first detailed in the World of Greyhawk Fantasy Game Setting. [2] His holy symbol is a snow-capped mountain peak. Jascar appears as a muscular human male with a dark beard and breastplate of shining silver. He lacks the color and features of the Suel race, despite his origins.