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Triplanetary was a science fiction rocket ship racing game [2] that was sold commercially between 1973 and 1981. It used similar rules to Racetrack but on a hexagonal grid and with the spaceships being placed in the center of the grid cells rather than at the vertices. The game used a laminated board which could be written on with a grease pencil.
Races can be anywhere from one to three laps long. Formula D comes with a game board measuring 100 × 70 cm (39 × 28 inches), seven specialized dice, twenty plastic race cars, and ten "dashboard" indicators that track the cars current gear and condition throughout the one, two, or three lap races. The game has seven dice.
Printable version; In other projects Wikidata item; Appearance. move to sidebar hide. Help. Board games with racing as a theme. Pages in category "Racing board games" ...
Candy Land is a simple racing board game created by Eleanor Abbott and published by Milton Bradley in 1948. The game requires no reading and minimal counting skills, making it suitable for young children. No strategy is involved as players are never required to make choices; only following directions is required.
One game board of thin cardboard with two folds, measuring 28 by 19 inches (71 by 48 cm) overall and depicting a stylised early 1960s Formula One motor racing track in plan view Six 1 by 5 ⁄ 8 inch (2.5 by 1.6 cm) plastic playing pieces in the form of late 1950s / early 1960s style Formula One racing cars coloured green, yellow, red, orange ...
The game box holds: [2] Board with oval race track of 81 spaces. The race track has a Start/Finish line, as well as two special spaces: "Fahrerwechsel" ("Driver change") and "Sturz" ("Fall") 8 plastic cyclist tokens; a green deck of 120 cards with numbers ranging from 1 to 7 (but with no #6) a grey deck of 80 cards with numbers from 1–6; a ...
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[[Category:Board games templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Board games templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.