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A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets .
[68] [69] [70] An entry in the Pet Simulator series, Pet Simulator X sparked controversy among the Roblox community when the developers, Big Games, integrated non-fungible tokens into the game, the first ever instance of such on the platform. [‡ 9] [71] The game has been played over 5 billion times as of January 2023. [72]
When done repeatedly, the pet can be potty trained. If the pet gets sick, a skull icon appears next to the pet as it sits still at the bottom of the screen, with an unhappy expression. The pet can become sick for a number of reasons, such as overfeeding of snacks or failing to clean up droppings. The pet can die if sickness is left unchecked.
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Giga Pets are digital pet toys that were first released by Tiger Electronics in the United States in 1997 in the midst of a virtual-pet toy fad. [1] Available in a variety of different characters, each Giga Pet is a palm-sized unit with an LCD screen and attached key ring. [2]
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Epyx, Inc. was a video game developer and video game publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983.