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  2. Heightmap - Wikipedia

    en.wikipedia.org/wiki/Heightmap

    A heightmap created with Terragen The same heightmap converted to a 3D mesh and rendered with Anim8or. In computer graphics, a heightmap or heightfield is a raster image used mainly as Discrete Global Grid in secondary elevation modeling. Each pixel stores values, such as surface elevation data, for display in 3D computer graphics.

  3. Comparison of raster-to-vector conversion software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_raster-to...

    Scanner support Freehand sketch Raster filters Change color depth Image resize Rotate Crop Raster shapes Easy Trace Yes Yes Yes Yes Yes Yes Yes

  4. Displacement mapping - Wikipedia

    en.wikipedia.org/wiki/Displacement_mapping

    Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface. [1]

  5. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    In 1978 Jim Blinn described how the normals of a surface could be perturbed to make geometrically flat faces have a detailed appearance. [2] The idea of taking geometric details from a high polygon model was introduced in "Fitting Smooth Surfaces to Dense Polygon Meshes" by Krishnamurthy and Levoy, Proc. SIGGRAPH 1996, [3] where this approach was used for creating displacement maps over nurbs.

  6. Rasterisation - Wikipedia

    en.wikipedia.org/wiki/Rasterisation

    Raster graphic image. In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).

  7. Computer Graphics Metafile - Wikipedia

    en.wikipedia.org/wiki/Computer_Graphics_Metafile

    All graphical elements can be specified in a textual source file that can be compiled into a binary file or one of two text representations. CGM provides a means of graphics data interchange for computer representation of 2D graphical information independent from any particular application, system, platform, or device.

  8. GIS file format - Wikipedia

    en.wikipedia.org/wiki/GIS_file_format

    Two strategies have been used to integrate the geometry and attributes into a single vector file format structure: [13] A georelational format stores them as two separate files, with the geometry and attributes of each object being linked by file ordering or a primary key. This was most common from the 1970s through the early 1990s, because GIS ...

  9. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    Look up the height in the heightmap that corresponds to the position on the surface. Calculate the surface normal of the heightmap, typically using the finite difference method. Combine the surface normal from step two with the true ("geometric") surface normal so that the combined normal points in a new direction.