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  2. MT Framework - Wikipedia

    en.wikipedia.org/wiki/MT_Framework

    MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.

  3. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.

  4. List of file signatures - Wikipedia

    en.wikipedia.org/wiki/List_of_file_signatures

    Capcom MT Framework game data archives D0 4F 50 53: ÐOPS: 0 pl Interleaf PrinterLeaf / WorldView document format (now Broadvision QuickSilver) 6E 2B 31 00: n+1: 344 nii Single file NIfTI format, used extensively in biomedical imaging. 6E 69 31 00: ni1: 344 hdr Header file of a .hdr/.img pair in NIfTI format, used extensively in biomedical ...

  5. Panta Rhei (game engine) - Wikipedia

    en.wikipedia.org/wiki/Panta_Rhei_(game_engine)

    Following years of Capcom using their proprietary MT Framework engine for video game development during the seventh generation of hardware, it was decided that to maximize productivity in the following generation of hardware it would be necessary to create a new development engine, now titled "Panta Rhei".

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Open source Entity component system WebVR framework Adventure Game Interpreter: C: 1984 C style Yes 2D DOS, Apple SOS, ProDOS, Classic Mac OS, Atari TOS: List: Proprietary: Adventure Game Studio: C++: 1997 AGSScript Yes 2D Windows, Linux: Chzo Mythos, Blackwell: Artistic 2.0

  7. Resident Evil 5 - Wikipedia

    en.wikipedia.org/wiki/Resident_Evil_5

    Resident Evil 5 runs on version 1.4 of Capcom's MT Framework engine [30] and scenes were recorded by motion capture. It was the first video game to use a virtual camera system, [31] which allowed the developers to see character movements in real time as the motion-capture actors recorded. [32]

  8. Devil May Cry 4 - Wikipedia

    en.wikipedia.org/wiki/Devil_May_Cry_4

    Devil May Cry 4 [a] is a 2008 action-adventure game developed and published by Capcom.It was released for the PlayStation 3, Xbox 360, and Microsoft Windows platforms. It is the fourth installment in the Devil May Cry series and is written by Bingo Morihashi and directed by Hideaki Itsuno.

  9. Category:Video game engines - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_engines

    This page was last edited on 3 November 2024, at 03:27 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.