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Outer Wilds is set in a planetary system consisting of a sun orbited by a number of celestial bodies: the Hourglass Twins, a pair of planets orbiting each other with sand flowing from one to the other; Timber Hearth, a forested Earth-like planet that is the homeworld of the four-eyed Hearthian species; the Attlerock, a small rocky moon orbiting Timber Hearth; Brittle Hollow, a hollow planet ...
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That Outer Wilds didn't need an in-house engine but still needed to customize a lot of functionality still seems worth mentioning (e.g. in the Unity video, at 14:05, they talk about how spherical worlds are not something with much engine support, and at 1:56:50 where they talk about how EotE required them to implement a custom lighting system ...
[110] [111] Majora's Mask has been cited as a thematic and mechanical inspiration for games such as Kena: Bridge of Spirits, [112] Outer Wilds, [113] and Elsinore, [114] among others. [115] [116] Author and literary critic Gabe Durham of Boss Fight Books has also observed the game's influence on films like Source Code and Edge of Tomorrow. [15]