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Improvised teacher-made manipulatives used in teaching place value include beans and bean sticks, or single popsicle sticks and bundles of ten popsicle sticks. Virtual manipulatives for mathematics are computer models of these objects. Notable collections of virtual manipulatives include The National Library of Virtual Manipulatives and the ...
Design of series protagonist Blasternaut from 1987 to 1999. The series began with the 1983 title Math Blaster! released for the Apple II and Atari 8-bit computers.The initial game was ported to other platforms and received gradual improvements to graphics and sound, with "Plus" added to the title in 1987 and "New" in 1990.
JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective covers curricula subjects such as art history, geography, math, language, science, and US History. Throughout the course of the game, which is set in the fictional city of Hooverville, the user must (while playing the role of female fifth grade detective Jo Hammet) thwart the schemes of the evil Dr. X, who is planning to destroy ...
Base Ten blocks for math. Virtual manipulatives for mathematics are digital representations of physical mathematics manipulatives used in classrooms. [1] The goal of this technology is to allow learners to investigate, explore and derive mathematical concepts using concrete models. [2] [3]
The ClueFinders 5th Grade Adventures: Secret of the Living Volcano is a computer game in The Learning Company's ClueFinders series of educational software.In the game, the ClueFinders are shipwrecked on a mysterious volcanic island, inhabited by centuries of trapped castaways, where any escape attempt seems to be deliberately thwarted by natural forces.
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Hand games are games played using only the hands of the players. [1] Hand games exist in a variety of cultures internationally, and are of interest to academic studies in ethnomusicology and music education. [1] [2] Hand games are used to teach music literacy skills and socio-emotional learning in elementary music classrooms internationally. [3 ...
Publishers and gamers classify HERO System products into a few types of books: Rulebook: Provides some version of the HERO System rules engine. Rules Supplement: Provides new or optional rules (for the game system as a whole, or a particular setting), but not the core rules engine itself.
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