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  2. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    These effects include localization of sound sources behind, above and below the listener. Some 3D technologies also convert binaural recordings to stereo recordings. 3D Positional Audio effects emerged in the 1990s in PC and video game consoles. 3D audio techniques have also been incorporated in music and video-game style music video arts.

  3. List of video games notable for negative reception - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    This is an accepted version of this page This is the latest accepted revision, reviewed on 4 March 2025. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...

  4. Amazon Fire TV - Wikipedia

    en.wikipedia.org/wiki/Amazon_Fire_TV

    The former logo of Fire TV. Amazon Fire TV (stylized as amazon fireTV) is a line of digital media players and microconsoles developed by Amazon since 2014. [12] [13] [14] The devices are small network appliances that deliver digital audio and video content streamed via the Internet to a connected high-definition television.

  5. Glitch (music) - Wikipedia

    en.wikipedia.org/wiki/Glitch_(music)

    Glitch is a genre of electronic music that emerged in the 1990s which is distinguished by the deliberate use of glitch-based audio media and other sonic artifacts. [1]The glitching sounds featured in glitch tracks usually come from audio recording device or digital electronics malfunctions, such as CD skipping, electric hum, digital or analog distortion, circuit bending, bit-rate reduction ...

  6. Audio time stretching and pitch scaling - Wikipedia

    en.wikipedia.org/wiki/Audio_time_stretching_and...

    One way of stretching the length of a signal without affecting the pitch is to build a phase vocoder after Flanagan, Golden, and Portnoff.. Basic steps: compute the instantaneous frequency/amplitude relationship of the signal using the STFT, which is the discrete Fourier transform of a short, overlapping and smoothly windowed block of samples;

  7. Audio Video Interleave - Wikipedia

    en.wikipedia.org/wiki/Audio_Video_Interleave

    Audio Video Interleave (also Audio Video Interleaved and known by its initials and filename extension AVI, usually pronounced / ˌ eɪ. v iː ˈ aɪ / [3]) is a proprietary multimedia container format and Windows standard [4] introduced by Microsoft in November 1992 as part of its Video for Windows software.

  8. Low-frequency effects - Wikipedia

    en.wikipedia.org/wiki/Low-frequency_effects

    LFEs include both low-pitched musical notes and low-pitched sound effects. The musical soundtrack for many films includes bass instruments that produce very low notes. . Until the 1970s, most of the low-pitched instruments were natural, acoustic instruments, such as the double bass or the pipe organ's pedal key

  9. Bullet time - Wikipedia

    en.wikipedia.org/wiki/Bullet_time

    Technical and historical variations of this effect have been referred to as time slicing, view morphing, temps mort (French: "dead time") and virtual cinematography. The term "bullet time" was first used with reference to the 1999 film The Matrix, [2] and later in reference to the slow motion effects in the 2001 video game Max Payne.

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