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  2. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)

  3. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  4. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    Video games can be used to teach a user technology literacy or more about a subject. Some operating systems and mobile phones have these features. A notable example is Microsoft Solitaire , which was developed to familiarize users with the use of graphical user interfaces , especially the mouse and the drag-and-drop technique.

  5. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  6. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    At the preschool level, technology can be introduced in several ways. At the most basic is the use of computers, tablets, and audio and video resources in classrooms. [170] Additionally, there are many resources available for parents and educators to introduce technology to young children or to use technology to augment lessons and enhance ...

  7. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [9] [10] Users on the site can create projects on the website using a block-like interface.

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Social learning tools - Wikipedia

    en.wikipedia.org/wiki/Social_learning_tools

    For example, taking swimming lessons at the town pool. The swimming lessons take place in an unstructured environment though are planned, organized, and taught by an instructor of prior knowledge on the subject. Social learning tools can be used in this particular environment to facilitate learning like showing a video on YouTube on how to swim.