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press and hold mouse button (B) drag file icon to trash can icon (P) release mouse button (B) point to original window (P) initiate the deletion (M) find the icon for the to-be-deleted file (M) point to file icon (P) press mouse button (B) release mouse button (B) move hand to keyboard (H) press control key (K) press T key (K) move hand back to ...
A context menu is invisible until the user performs a specific mouse action, like pressing the right mouse button. When the software-specific mouse action occurs the menu will appear under the cursor. [3] Menu extras are individual items within or at the side of a menu.
A mouse is a small handheld device pushed over a horizontal surface. A mouse moves the graphical pointer by being slid across a smooth surface. The conventional roller-ball mouse uses a ball to create this action: the ball is in contact with two small shafts that are set at right angles to each other.
A mouse click is the action of pressing (i.e. 'clicking', an onomatopoeia) a button to trigger an action, usually in the context of a graphical user interface (GUI). “Clicking” an onscreen button is accomplished by pressing on the real mouse button while the pointer is placed over the onscreen button's icon.
A graphical user interface (GUI) showing various elements: radio buttons, checkboxes, and other elements. A graphical user interface, or GUI [a], is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation.
There are several different approaches to system analysis. When a computer-based information system is developed, system analysis (according to the Waterfall model) would constitute the following steps: The development of a feasibility study: determining whether a project is economically, socially, technologically, and organizationally feasible
GOMS is a specialized human information processor model for human-computer interaction observation that describes a user's cognitive structure on four components. In the book The Psychology of Human Computer Interaction, [1] written in 1983 by Stuart K. Card, Thomas P. Moran and Allen Newell, the authors introduce: "a set of Goals, a set of Operators, a set of Methods for achieving the goals ...
Structured analysis and design technique (SADT) is a systems engineering and software engineering methodology for describing systems as a hierarchy of functions. SADT is a structured analysis modelling language, which uses two types of diagrams: activity models and data models .