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This format has a resolution of 2048 × 1080 (2.2 megapixels) with an aspect ratio of 256∶135 (1.8 962) or roughly "17∶9". [11] This is the native resolution for DCI-compliant 2K digital projectors – active displays with this resolution are rare. The display aspect ratio is frequently wider than the native one, requiring non-square pixels.
Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.
It is also the native resolution of medium-to-large latest-generation (2012) standard-aspect tablet computers. 2048×1536 (3,146k) 2048 1536 3,145,728 4:3 24 bpp WQXGA: Widescreen Quad Extended Graphics Array A version of the XGA format, the native resolution for many 30" widescreen LCD monitors.
The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...
1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...
Various lists of display resolutions: List of common resolutions; Graphics display resolution; See also. Display resolution This page was last edited on 29 ...
PKG – format used by Bungie for the PC Beta of Destiny 2, for nearly all the game's assets. CHR – format used by Team Salvato, for the character files of Doki Doki Literature Club! Z5 – format used by Z-machine for story files in interactive fiction. scworld – format used by Survivalcraft to store sandbox worlds.
For cathode ray tubes (CRTs) 4:3 was most common even in resolutions where this meant the pixels would not be square (e.g. 320×200 or 1280×1024 on a 4:3 display). Between 2003 and 2006, monitors with 16:10 aspect ratio became commonly available, first in laptops and later also in standalone computer monitors.