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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    ARB vertex shader; ARB fragment shader; ARB shader objects; ARB geometry shader 4; ARB tessellation shader; ARB compute shader; GLSL shaders can also be used with Vulkan, and are a common way of using shaders in Vulkan. GLSL shaders are precompiled before use, or at runtime, into a binary bytecode format called SPIR-V, usually using offline ...

  3. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  4. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  5. Flood fill - Wikipedia

    en.wikipedia.org/wiki/Flood_fill

    Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute. It is used in the "bucket" fill tool of paint programs to fill connected, similarly colored areas with a different color, and in games such as Go and Minesweeper for ...

  6. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.

  7. Lovely Creatures: The Best of Nick Cave and the Bad Seeds

    en.wikipedia.org/wiki/Lovely_Creatures:_The_Best...

    5:10: 5. "O Children" Abattoir Blues / The Lyre of Orpheus (2004) 6:42: 6. "The Ship Song" The Good Son (1990) 4:44: 7. "Stranger Than Kindness" Your Funeral... My Trial (1986) 4:43: 8. "Jubilee Street" Push the Sky Away (2013) 5:03: 9. "Nature Boy" Abattoir Blues / The Lyre of Orpheus (2004) 3:31: 10. "We No Who U R" Push the Sky Away (2013) 4 ...

  8. Nick Cave and the Bad Seeds - Wikipedia

    en.wikipedia.org/wiki/Nick_Cave_and_the_Bad_Seeds

    Nick Cave and the Bad Seeds 18th studio album Wild God was announced on 6 March 2024 and the title track was released as a single on the same day. A second single "Frogs" followed on 31 May and a third, "Long Dark Night", on 23 July.

  9. Random seed - Wikipedia

    en.wikipedia.org/wiki/Random_seed

    A random seed (or seed state, or just seed) is a number (or vector) used to initialize a pseudorandom number generator.. A pseudorandom number generator's number sequence is completely determined by the seed: thus, if a pseudorandom number generator is later reinitialized with the same seed, it will produce the same sequence of numbers.

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