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Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
The chess moves themselves are given in algebraic chess notation using English initials for the pieces. The filename extension is .pgn . There are two formats in the PGN specification, the "import" format and the "export" format.
Online chess often does not use the touch rule, letting players "pick up" a piece and then bring it back to the original square before selecting a different piece, and also allowing players to premove pieces while waiting for the opponent to move. A few sites such as the USCF and FIDE online chess websites enforce touch-move by disallowing any ...
An "!" is used no matter how trivial the move in question; the only exception is if it is the only legal move. !! A particularly difficult-to-find "!" move ? A move that negatively affects the evaluation of the position: If the position had been drawn before the move, it is now lost; if won before the move, it is now drawn or lost. ?? An ...
Chess notation systems are used to record either the moves made or the position of the pieces in a game of chess. Chess notation is used in chess literature, and by players keeping a record of an ongoing game. The earliest systems of notation used lengthy narratives to describe each move; these gradually evolved into more compact notation systems.
This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...
There are also some fairy chess pieces available. In general, there is no convention for which inverted piece to use, but in general one should use something similar to how the fairy piece moves (e.g. a camel should use an inverted knight icon). a = archbishop ; c = chancellor ; f = inverted king ; g = inverted queen (grasshopper)
Consequently, a knight alternates between light and dark squares with each move. [2] When moving, the knight can jump over pieces to reach its destination. [a] [b] [4] Knights capture in the same way, replacing the enemy piece on the square and removing it from the board. A knight can have up to eight available moves at once.