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In a quasi-experiment with 384 students at the Norwegian University of Science and Technology, Kahoot! was compared to using a paper quiz and a simple polling system called Clicker. [32] The results show statistically significant improvement in motivation, engagement, enjoyment, and concentration for the gamified approach (Kahoot!) compared to ...
Kahoot, the popular Oslo-based edtech company that has built a big business out of gamifiying education and creating a platform for users to build their own learning games, is making an ...
[40] a CyberHunt, or internet scavenger hunt, is a project-based activity which helps students gain experience in exploring and browsing the internet. A CyberHunt may ask students to interact with the site (e.g.: play a game or watch a video), record short answers to teacher questions, as well as read and write about a topic in depth.
A science project is an educational activity for students involving experiments or construction of models in one of the science disciplines. Students may present their science project at a science fair, so they may also call it a science fair project. Science projects may be classified into four main types.
At every regional and national competition, the judges look for teams that are graciously professional. Gracious professionalism is about "competing on an even playing field". That means that each team wants their competition at the best. The way the team system is set up is that every team is matched up with two other teams per match at random.
Through this kind of exploration, students examine the values, beliefs and attitudes that influenced the work of scientists, their outlook on the world, and how their work has impacted our present circumstances and understanding of science today. Philosophical: Helps students formulate an understanding of the different outlooks on the nature of ...
The results from the 2008 study by Mehalik et al. found significant improvement in student performance using the DBL model compared to the scripted model. [8] A 1998 study (Fraser, Fraser & Tobin, 1991) suggest that DBL has the potential to increase students' desire to learn, enhance success in science class, and increase interest in science ...
The National Science Education Standards (NSES) [1] represent guidelines for the science education in primary and secondary schools in the United States, as established by the National Research Council in 1996. These provide a set of goals for teachers to set for their students and for administrators to provide professional development.