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  2. modeling - How to create an anime eye - Blender Stack Exchange

    blender.stackexchange.com/questions/115302/how-to-create-an-anime-eye

    I have the basic shape of the head, now i want to create the eyes for this character. I think the shape is a cylinder , but i don't know how to create the eye itself. So i tried using the knife project tool on a cylinder, but i don't get the same results. For me the shape is a cylinder because it doesn't look like a sphere. So how i can create ...

  3. 2d texture eyes that can move around freely - Blender Stack...

    blender.stackexchange.com/questions/89015/2d-texture-eyes-that-can-move-around...

    Here's what my eyes texture looks like: 3.Create 2 different UV maps for the eyes: one for the eyelids and one for the pupils. That way you can animate these seperately. 4.Now create a new material for the eyes. You will need to plug the 2 UV maps into the texture nodes and use a multiply node to overlap them.

  4. Eyes follow me, but i don't want them to - Blender Stack Exchange

    blender.stackexchange.com/questions/201764/eyes-follow-me-but-i-dont-want-them-to

    They eyes are sunken so they appear to rotate in the opposite direction as the observer (you!). It's the exact same illusion as this mask: The fact that your viewport has no or little shading reinforces the illusion. Can you go into edit mode confirm that the eyes are sunken and when you make them flush with the face, the creepy effect stops?

  5. animation - Eyes don't move with Rig - Blender Stack Exchange

    blender.stackexchange.com/questions/137337/eyes-dont-move-with-rig

    So I'm modeling a character but the original model I used didn't have eyes, so I had to import those eyes. I then joined the eyes with the model. The only problem is, when I pose my character, the eyes don't move with the rest of him. This doesn't make sense as they are joined and I can't individually select the eyes.

  6. Need Help With Cartoon Eye Rig Rotation - Blender Stack Exchange

    blender.stackexchange.com/questions/205231/need-help-with-cartoon-eye-rig-rotation

    I have made a pair of eyes that have a cartoony shape (with the help of lattices) and have rigged them. The problem is when I try to move the eye controller, the eye rotation is a bit... weird. I'm attaching the *.blend file along with screenshots. Edit: I haven't rigged one of the eyes, so you'll only see one eye move. Blend file

  7. How can I improve the topology in this character model?

    blender.stackexchange.com/questions/227227/how-can-i-improve-the-topology-in...

    Another issue is that you are modeling the eyes weld shut. Do you intend to just add a texture with the eye painted on? Did you think about how you will animate eye direction, blinking and things like that? I would recommend creating the eyeballs as separate objects and 'carving' eye sockets and modeling the eyelids on the character's mesh.

  8. shaders - How to make eye whites stay white at all times on an...

    blender.stackexchange.com/questions/272220/how-to-make-eye-whites-stay-white...

    I want to make an anime eye but I can't find any resources on how to make a shader/texture that retains ...

  9. rigging - Eyes not following head even even if the eye bones are...

    blender.stackexchange.com/questions/254383/eyes-not-following-head-even-even...

    Your eyes cumulate both a classic parentage to their bone and a parentage through Armature modifier, you need to choose either one or the other (either remove the parenting or the modifier): Share Improve this answer

  10. Copy vertex shape key information to a different object

    blender.stackexchange.com/questions/55679

    I have a face and an empty space behind the eyes (to render it in anime style), the connection between the eyes and the empty space has the same number of vertices and in the same positions, I made a shape key in the face to blink an eye, is there a way to copy the vertex information of the shape key to the empty space object?

  11. I'm trying to make 2D eyes on my model character's face. How do I stick on face and how to rig eyes on face. You know, moving up and down and side and move anywhere around on the face. Please answer if you know the question.