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In software development, an object is an entity that has state, behavior, and identity. [ 1 ] : 78 An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior.
Objects can contain other objects in their instance variables; this is known as object composition. For example, an object in the Employee class might contain (either directly or through a pointer) an object in the Address class, in addition to its own instance variables like "first_name" and "position".
An object-based language is a programming language that provides a construct to encapsulate state and behavior as an object. A language that also supports inheritance or subtyping is classified as object-oriented . [ 1 ]
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]
Object-orientation (disambiguation), in which concepts are represented as objects Object-oriented programming (OOP), in which an object is an instance of a class or array; Object (IBM i), the fundamental unit of data storage in the IBM i operating system; Object file, the output of a compiler or other translator program (also known as "object ...
The simplest example of type introspection in Java is the instanceof [1] operator. The instanceof operator determines whether a particular object belongs to a particular class (or a subclass of that class, or a class that implements that interface). For instance:
A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted.. The syntax is mostly derived from C and C++.
In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).