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The StarCraft II World Championship Series (WCS) was a StarCraft II professional tournament series organized and sanctioned by Blizzard Entertainment that ran from 2012 to 2019. [ 1 ] [ 2 ] For all but its first year of operation, it was the highest tier of professional StarCraft II competition .
Professional StarCraft II competition features professional gamers competing in Blizzard Entertainment's real-time strategy game StarCraft II.Professional play began following the game's initial release in 2010, as the game was the sequel to StarCraft, considered one of the first esports and the foundation of South Korea's interest and success in competitive gaming. [1]
A tournament for all games in Garena esports, base in Bangkok, Thailand Thailand ASEAN: 2013–present Global Starcraft II League: Originally holding exclusive rights to broadcast Starcraft II in South Korea, the tournament has remained central to the Starcraft II competitions. South Korea: 2010–present Halo Championship Series
MLG has held official video game tournaments throughout the United States and Canada. The Boost Mobile MLG Pro Circuit was a television broadcast of Halo 2 MLG tournaments in 2006 and 2007, [5] [6] ESPN.com, [7] and other broadband sites. [8] The company has also been involved in television production, [5] and game development. [9]
The 2012 StarCraft II World Championship Series, the first edition of the StarCraft II World Championship Series, was the only one played on StarCraft II: Wings of Liberty. The tournament series included over 30 LAN events. [3] The 2012 World of Warcraft Arena World Championship was the World of Warcraft series of tournaments. [4] It was played ...
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The 2019 StarCraft II World Championship Series was separated into two regions, WCS Korea and WCS Circuit. The format of the former remained consistent with the standard set in 2017, featuring three seasons of the long-running Global StarCraft II League (GSL) Code S with two smaller GSL Super Tournament events interspersed.