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  2. Help:Minor edit - Wikipedia

    en.wikipedia.org/wiki/Help:Minor_edit

    Any change affecting an article's meaning is not minor, even if it concerns a single word. Because editors may choose to ignore minor edits when reviewing recent changes, the distinction between major and minor edits is significant. Logged-in users can set their preferences not to display minor edits. If there is any chance that another editor ...

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Roblox (/ ˈ r oʊ b l ɒ k s / ⓘ, ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in 2004, and released to the public in 2006. As of August 2020, the platform has ...

  4. Earthquake Early Warning (Japan) - Wikipedia

    en.wikipedia.org/wiki/Earthquake_Early_Warning...

    The JMA announced the Earthquake Early Warning hit (accuracy) rate for the 2011 fiscal year on 31 May 2012. The hit rate is the percentage of warnings issued immediately on the detection of P-waves with a Japan Meteorological Agency seismic intensity scale (震度, shindo) number (0 to 7) within one shindo number of the measured earthquake.

  5. Copy-and-paste programming - Wikipedia

    en.wikipedia.org/wiki/Copy-and-paste_programming

    Difficulty and risk of maintaining code written by copy-paste programming. One of the most harmful forms of copy-and-paste programming occurs in code that performs a repetitive task, or variations of the same basic task depending on some variable. Each instance is copied from above and pasted in again, with minor modifications.

  6. You aren't gonna need it - Wikipedia

    en.wikipedia.org/wiki/You_aren't_gonna_need_it

    Ron Jeffries, a co-founder of XP, explained the philosophy: "Always implement things when you actually need them, never when you just foresee that you [will] need them." [ 8 ] John Carmack wrote "It is hard for less experienced developers to appreciate how rarely architecting for future requirements / applications turns out net-positive."

  7. Code smell - Wikipedia

    en.wikipedia.org/wiki/Code_smell

    Thus, a code smell is a driver for refactoring. Factors such as the understandability of code, how easy it is to be modified, the ease in which it can be enhanced to support functional changes, the code's ability to be reused in different settings, how testable the code is, and code reliability are factors that can be used to identify code smells.

  8. Repetition code - Wikipedia

    en.wikipedia.org/wiki/Repetition_code

    Repetition codes are one of the few known codes whose code rate can be automatically adjusted to varying channel capacity, by sending more or less parity information as required to overcome the channel noise, and it is the only such code known for non-erasure channels.

  9. Vermont Lake Monsters - Wikipedia

    en.wikipedia.org/wiki/Vermont_Lake_Monsters

    The Vermont Lake Monsters were preceded by a Burlington team in the Northeastern League (1887), a Burlington team in the Northern New York League (1903–1905), the Burlington Burlingtons of the Vermont State League/New Hampshire State League (1907), and Burlington A's of the Provincial League during 1955.