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The book's 8-page introduction on pages 3–10 provides an overview of the contents and the significance of artifacts within the game. One page is spent in an attempt to clear up some misconceptions regarding artifacts, including "Artifacts are too powerful for a campaign," "All artifacts have horrible curses that keep them from being useful," "Artifacts are just collections of random powers ...
The book closes with a bibliography and an appendix. The latter includes various sample template-modified creatures, an extensive list of hit location tables, area of effect maps for various powers, and a creature summary table. At the end is an index. Altogether the book includes complete statistics for the following creatures:
Magic Items of Eberron: Keith Baker, Ruty Rutenberg, Ben Petrisor: October 8, 2018: New magic items for the Eberron setting. [13] The Artificer Revisited: Jeremy Crawford, Keith Baker, Mike Mearls, Ben Petrisor, James Wyatt: February 28, 2019: Player character class: Artificer (with Alchemist and Artillerist subclasses). [14] The Artificer Returns
Talismans (2 C, 72 P) Pages in category "Objects believed to protect from evil" The following 42 pages are in this category, out of 42 total.
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In 1994, Encyclopedia Magica Volume One, the first of a four-volume set, was published.The series lists all of the magical items published in two decades of TSR products from "the original Dungeons & Dragons woodgrain and white box set and the first issue of The Strategic Review right up to the last product published in December of 1993". [4]
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
The Magical Treatise provides instructions on how to create planetary, daily, and hourly talismans, [21] a magic sword, vessels for divination and conjuration, wax figures, scrolls (written in the blood of a bat), a ring, special clothing, and a garland, all intended to control summoned spirits. [22]