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  2. Ground effect (cars) - Wikipedia

    en.wikipedia.org/wiki/Ground_effect_(cars)

    When a car moves over the ground, the boundary layer on the ground becomes helpful. In the reference frame of the car, the ground is moving backwards at some speed. As the ground moves, it pulls on the air above it and causes it to move faster. [dubious – discuss] This enhances the Bernoulli effect and increases downforce.

  3. Downforce - Wikipedia

    en.wikipedia.org/wiki/Downforce

    The aerodynamic setup for a car can vary considerably between race tracks, depending on the length of the straights and the types of corners. Because it is a function of the flow of air over and under the car, downforce increases with the square of the car's speed and requires a certain minimum speed in order to produce a significant effect.

  4. Braking distance - Wikipedia

    en.wikipedia.org/wiki/Braking_distance

    Braking distance refers to the distance a vehicle will travel from the point when its brakes are fully applied to when it comes to a complete stop. It is primarily affected by the original speed of the vehicle and the coefficient of friction between the tires and the road surface, [Note 1] and negligibly by the tires' rolling resistance and vehicle's air drag.

  5. Formula One car - Wikipedia

    en.wikipedia.org/wiki/Formula_One_car

    A modern Formula One car capable of developing up to six G of lateral cornering force and a downforce equivalent to twice its weight at 190 km/h (120 mph). [65] [66] The car is designed to create the maximum amount of downforce for the minimal amount of drag with the configuration often modified to the requirements of a particular track. [58]

  6. Vehicle dynamics - Wikipedia

    en.wikipedia.org/wiki/Vehicle_dynamics

    The tire model must produce realistic shear forces during braking, acceleration, cornering, and combinations, on a range of surface conditions. Many models are in use. Most are semi-empirical, such as the Pacejka Magic Formula model. Racing car games or simulators are also a form of vehicle dynamics simulation. In early versions many ...

  7. Ride height - Wikipedia

    en.wikipedia.org/wiki/Ride_height

    Ride height or ground clearance is the amount of space between the base of an automobile tire and the lowest point of the automobile, typically the bottom exterior of the differential housing (even though the lower shock mounting point may be lower); or, more properly, to the shortest distance between a flat, level surface, and the lowest part ...

  8. Ground pressure - Wikipedia

    en.wikipedia.org/wiki/Ground_pressure

    The ground pressure of motorized vehicles is often compared with the ground pressure of a human foot, which can be 60 – 80 kPa while walking or as much as 13 MPa for a person in spike heels. [ 3 ] Increasing the size of the contact area on the ground (the footprint ) in relation to the weight decreases the unit ground pressure.

  9. Rolling resistance - Wikipedia

    en.wikipedia.org/wiki/Rolling_resistance

    For empty freight cars with axle loads of 5.5 tonnes, Crr goes up to 0.00020 at 60 km/h but at a low speed of 20 km/h it increases to 0.00024 and at a high speed (for freight trains) of 120 km/h it is 0.00028. The Crr obtained above is added to the Crr of the other components to obtain the total Crr for the wheels.