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In isometric projection, the most commonly used form of axonometric projection in engineering drawing, [4] the direction of viewing is such that the three axes of space appear equally foreshortened, and there is a common angle of 120° between them. As the distortion caused by foreshortening is uniform, the proportionality between lengths is ...
The result of an axonometric procedure is a uniformly-scaled parallel projection of the object. In general, the resulting parallel projection is oblique (the rays are not perpendicular to the image plane); but in special cases the result is orthographic (the rays are perpendicular to the image plane), which in this context is called an ...
In three-dimensional geometry, a parallel projection (or axonometric projection) is a projection of an object in three-dimensional space onto a fixed plane, known as the projection plane or image plane, where the rays, known as lines of sight or projection lines, are parallel to each other. It is a basic tool in descriptive geometry.
Technical illustration uses several basic mechanical drawing configurations called axonometric projection. These are: Parallel projections (oblique, planometric, isometric, dimetric, and trimetric), and; many types of perspective projections (with one, two, or three vanishing points).
Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.
Example mechanical drawing. Here is an example of an engineering drawing (an isometric view of the same object is shown above). The different line types are colored for clarity. Black = object line and hatching; Red = hidden line; Blue = center line of piece or opening; Magenta = phantom line or cutting plane line
Lincity tiles 2D axonometric graphical elements to form a pseudo-3D game environment.. In axonometric projection and oblique projection, two forms of parallel projection, the viewpoint is rotated slightly to reveal other facets of the environment than what are visible in a top-down perspective or side view, thereby producing a three-dimensional effect.
Image and object order rendering; Image-based lighting; Image-based modeling and rendering; Image compression; Image file format; Image plane; Image resolution; Image scaling; Immediate mode (computer graphics) Implicit surface; Importance sampling; Impossible object; Inbetweening; Irregular Z-buffer; Isometric projection; Jaggies; k-d tree ...