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  2. Inter-process communication - Wikipedia

    en.wikipedia.org/wiki/Inter-process_communication

    In computer science, interprocess communication (IPC) is the sharing of data between running processes in a computer system. Mechanisms for IPC may be provided by an operating system . Applications which use IPC are often categorized as clients and servers , where the client requests data and the server responds to client requests. [ 1 ]

  3. Client–server model - Wikipedia

    en.wikipedia.org/wiki/Clientserver_model

    Whereas the words server and client may refer either to a computer or to a computer program, server-host and client-host always refer to computers. The host is a versatile, multifunction computer; clients and servers are just programs that run on a host. In the clientserver model, a server is more likely to be devoted to the task of serving.

  4. Unix domain socket - Wikipedia

    en.wikipedia.org/wiki/Unix_domain_socket

    Upon completion of the algorithm, the client executes exit() [5] and the server executes close(). [6] For a Unix domain socket, the socket's address is a /path/filename identifier. The server will create /path/filename on the filesystem to act as a lock file semaphore. No I/O occurs on this file when the client and server send messages to each ...

  5. HTTP - Wikipedia

    en.wikipedia.org/wiki/HTTP

    HTTP/1.1 communications therefore experience less latency as the establishment of TCP connections presents considerable overhead, especially under high traffic conditions. [24] HTTP/2 is a revision of previous HTTP/1.1 in order to maintain the same clientserver model and the same protocol methods but with these differences in order:

  6. Distributed networking - Wikipedia

    en.wikipedia.org/wiki/Distributed_Networking

    Client/server distributed networking is also popular in web-based computing. [3] Client/Server is the principle that a client computer can provide certain capabilities for a user and request others from other computers that provide services for the clients. The Web's Hypertext Transfer Protocol is basically all client/server. [1] [4] [5] [6]

  7. Frontend and backend - Wikipedia

    en.wikipedia.org/wiki/Frontend_and_Backend

    In software development, frontend refers to the presentation layer that users interact with, while backend involves the data management and processing behind the scenes. In the clientserver model, the client is usually considered the frontend, handling user-facing tasks, and the server is the backend, managing data and logic.

  8. Handshake (computing) - Wikipedia

    en.wikipedia.org/wiki/Handshake_(computing)

    The reason for the client and server not using a default sequence number such as 0 for establishing the connection is to protect against two incarnations of the same connection reusing the same sequence number too soon, which means a segment from an earlier incarnation of a connection might interfere with a later incarnation of the connection.

  9. Front-end processor - Wikipedia

    en.wikipedia.org/wiki/Front-end_processor

    Front-end processes relates to the software interface between the user and the application processes in the client/server architecture. The user enters input (data) into the front-end process where it is collected and processed in such a way that it conforms to what the receiving application (back end) on the server can accept and process.