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  2. Inter-process communication - Wikipedia

    en.wikipedia.org/wiki/Inter-process_communication

    In computer science, interprocess communication (IPC) is the sharing of data between running processes in a computer system. Mechanisms for IPC may be provided by an operating system . Applications which use IPC are often categorized as clients and servers , where the client requests data and the server responds to client requests. [ 1 ]

  3. Client–server model - Wikipedia

    en.wikipedia.org/wiki/Clientserver_model

    Whereas the words server and client may refer either to a computer or to a computer program, server-host and client-host always refer to computers. The host is a versatile, multifunction computer; clients and servers are just programs that run on a host. In the clientserver model, a server is more likely to be devoted to the task of serving.

  4. Session Initiation Protocol - Wikipedia

    en.wikipedia.org/wiki/Session_Initiation_Protocol

    For call setup, the body of a SIP message contains a Session Description Protocol (SDP) data unit, which specifies the media format, codec and media communication protocol. Voice and video media streams are typically carried between the terminals using the Real-time Transport Protocol (RTP) or Secure Real-time Transport Protocol (SRTP). [3] [8]

  5. Remote procedure call - Wikipedia

    en.wikipedia.org/wiki/Remote_procedure_call

    The client calls the client stub. The call is a local procedure call, with parameters pushed on to the stack in the normal way. The client stub packs the parameters into a message and makes a system call to send the message. Packing the parameters is called marshalling. The client's local operating system sends the message from the client ...

  6. Interactive Connectivity Establishment - Wikipedia

    en.wikipedia.org/wiki/Interactive_Connectivity...

    This is most commonly used for interactive media such as Voice over Internet Protocol (VoIP), peer-to-peer communications, video, and instant messaging. In such applications, communicating through a central server would be slow and expensive, but direct communication between client applications on the Internet is very tricky due to network ...

  7. Real-Time Media Flow Protocol - Wikipedia

    en.wikipedia.org/wiki/Real-Time_Media_Flow_Protocol

    RTMFP flows data between the endā€user clients and not the server, bandwidth is not being used at the server. RTMFP uses the User Datagram Protocol, (UDP) to send video and audio data over the Internet, so needs to handle missing, dropped, or out of order packets. RTMFP has two features that may help to mitigate the effects of connection errors.

  8. Stream Control Transmission Protocol - Wikipedia

    en.wikipedia.org/wiki/Stream_Control...

    The Stream Control Transmission Protocol (SCTP) is a computer networking communications protocol in the transport layer of the Internet protocol suite.Originally intended for Signaling System 7 (SS7) message transport in telecommunication, the protocol provides the message-oriented feature of the User Datagram Protocol (UDP), while ensuring reliable, in-sequence transport of messages with ...

  9. Stub (distributed computing) - Wikipedia

    en.wikipedia.org/wiki/Stub_(distributed_computing)

    Stub libraries are crucial in distributed computing, as they allow for local procedure calls to be made to remote objects or services. The client-side stub or proxy is responsible for converting the parameters used in a function call and deconverting the results returned by the server after executing the function, a process known as marshalling ...