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  2. RPyC - Wikipedia

    en.wikipedia.org/wiki/RPyC

    Symmetric—there is no difference between the client and the server—both can serve. The only different aspect is that the client is usually the side that initiates the action. Being symmetric, for example, allows the client to pass callback functions to the server. Transparent—remote objects look and behave the same as local objects would.

  3. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    In computer programming, a callback is a function that is stored as data (a reference) and designed to be called by another function – often back to the original abstraction layer. A function that accepts a callback parameter may be designed to call back before returning to its caller which is known as synchronous or blocking .

  4. Continuation-passing style - Wikipedia

    en.wikipedia.org/wiki/Continuation-passing_style

    A function written in continuation-passing style takes an extra argument: an explicit "continuation"; i.e., a function of one argument. When the CPS function has computed its result value, it "returns" it by calling the continuation function with this value as the argument.

  5. Function object - Wikipedia

    en.wikipedia.org/wiki/Function_object

    A typical use of a function object is in writing callback functions. A callback in procedural languages, such as C, may be performed by using function pointers. [2] However it can be difficult or awkward to pass a state into or out of the callback function. This restriction also inhibits more dynamic behavior of the function.

  6. Twisted (software) - Wikipedia

    en.wikipedia.org/wiki/Twisted_(software)

    Twisted supports an abstraction over raw threads — using a thread as a deferred source. Thus, a deferred is returned immediately, which will receive a value when the thread finishes. Callbacks can be attached which will run in the main thread, thus alleviating the need for complex locking solutions.

  7. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    Message passing is a technique for invoking behavior (i.e., running a program) on a computer. In contrast to the traditional technique of calling a program by name, message passing uses an object model to distinguish the general function from the specific implementations.

  8. Trampoline (computing) - Wikipedia

    en.wikipedia.org/wiki/Trampoline_(computing)

    When passing a callback to a system that expects to call a C function, but one wants it to execute the method of a particular instance of a class written in C++, one uses a short trampoline to convert the C function-calling convention to the C++ method-calling convention.

  9. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    A recursive function named foo, which is passed a single parameter, x, and if the parameter is 0 will call a different function named bar and otherwise will call baz, passing x, and also call itself recursively, passing x-1 as the parameter, could be implemented like this in Python: