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  2. Doki Doki Literature Club! - Wikipedia

    en.wikipedia.org/wiki/Doki_Doki_Literature_Club!

    Doki Doki Literature Club! (sometimes abbreviated as DDLC) is a 2017 visual novel video game developed by Team Salvato for personal computers.The story follows a student who reluctantly joins his high school's literature club at the insistence of his friend Sayori, and is given the option to romantically pursue her, Yuri, or Natsuki.

  3. Downloadable content - Wikipedia

    en.wikipedia.org/wiki/Downloadable_content

    Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.

  4. Yuri (Doki Doki Literature Club!) - Wikipedia

    en.wikipedia.org/wiki/Yuri_(Doki_Doki_Literature...

    Yuri was created for Doki Doki Literature Club! by Dan Salvato.She is a shy girl, and someone who is romantically interested in the game's player character. As the game progresses, signs of mental illness become more evident, including her obsession with the player character, exhibiting self-harm tendencies and concealing her cutting with long sleeves.

  5. Sayori (Doki Doki Literature Club!) - Wikipedia

    en.wikipedia.org/wiki/Sayori_(Doki_Doki...

    Salvato created stock characters based on anime archetypes that were given Japanese names to emphasize a pseudo-Japanese atmosphere. The name Sayori is a fusion of the Japanese names "Sayuri" and "Saori". [2] When writing the game, Salvato found that he was recognizing the "reality" of characters like Sayori.

  6. Monika (Doki Doki Literature Club!) - Wikipedia

    en.wikipedia.org/wiki/Monika_(Doki_Doki...

    Monika was created by Dan Salvato for the video game Doki Doki Literature Club! She serves as the tutorial character who guides the player through the narrative. However, as the game progressed, the other characters in the game became erratic, with Monika turning out to be sentient, manipulating the files of other characters to make them unlikable to the player.

  7. File:DDLC Plus logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:DDLC_Plus_logo.svg

    This logo image consists only of simple geometric shapes or text. It does not meet the threshold of originality needed for copyright protection, and is therefore in the public domain . Although it is free of copyright restrictions, this image may still be subject to other restrictions .

  8. File:Sims plumbob.svg - Wikipedia

    en.wikipedia.org/wiki/File:Sims_plumbob.svg

    Endorse this file for transfer by adding |human=<your username> to this Template.; If this file is freely licensed, but otherwise unsuitable for Commons (e.g. out of Commons' scope, still copyrighted in the US), then replace this Template with {{Do not move to Commons|reason=<Why it can't be moved>}}

  9. Simlish - Wikipedia

    en.wikipedia.org/wiki/Simlish

    Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts.During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue.

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