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The PlayStation 2 version contains source code hidden inside a dummy file. [257] The source code is not for the game itself. Wing Commander series: 1990 2011 Various Space simulator: Origin Systems: The long lost source code of Wing Commander I was given to the fan-community in August 2011 by a former developer for the purpose of long-time ...
Wing Commander is the first game in Chris Roberts' space flight simulation Wing Commander franchise by Origin Systems.The game was first released for MS-DOS on September 26, 1990, and was later ported to the Amiga, CD32 (), Sega CD and the Super Nintendo Entertainment System, and re-released for the PC as Wing Commander I in 1994.
Wing Commander was ported to the Amiga, FM Towns, SNES, Mega-CD, Amiga CD32, 3DO, Mac OS, and PlayStation Portable systems, the most ports of any Wing Commander game. In the Sega CD port which added voice acting, the player character was given the callsign of "HotShot" to allow him to be addressed by voice.
IPS is a format for recording the differences between two binary files (in this case, between the unmodified and hacked ROMs) and is suitable for ROM hacks. [19] IPS is still used today for small patches—however, as ROMs became larger, this format became useless, leading to quite a few file formats being created—such as NINJA and PPF (also ...
There was also a separate DVD release which lacked the enhanced video, and was hence playable on all PCs capable of playing the original CD-ROM release. Unlike Wing Commander III, the PlayStation version of Wing Commander IV was not a direct port; much of the graphics were redone, the collision detection was modified, and the controls were ...
Wing Commander III made the move from the sprite-based graphics used in previous titles to software-driven texture-mapped polygonal 3D, and used FMV for cutscenes. Wing Commander III featured an entirely new line of ships and fighters, abandoning the technology of Wing Commander and Wing Commander II. Terran Confederation craft were redesigned ...
These are the original PlayStation versions of games software emulated. Initially, downloadable PS1 titles were only available to play on PlayStation Portable (PSP). [1] An update released in April 2007 enabled playing of these purchased PS1 titles on PlayStation 3 (PS3). [2] Some titles can also be played on other PlayStation systems.
PCSX supports network play and external plugins as used by ePSXe.As with many modern emulators, PCSX-Reloaded supports savestates and also has Save Rewind feature (currently only OSX and Linux version), Support for ECM files (currently only OS X and Linux version), Support for Libarchive (currently only OSX and Linux version), widescreen hack and makes use of plug-ins to emulate GPU, SPU, and ...