enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Maze generation animation using Wilson's algorithm (gray represents an ongoing random walk). Once built the maze is solved using depth first search. All the above algorithms have biases of various sorts: depth-first search is biased toward long corridors, while Kruskal's/Prim's algorithms are biased toward many short dead ends.

  3. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  4. Talk:Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Talk:Maze_generation_algorithm

    The python code examples should be removed or replaced. The first (depth-first search) example outputs a maze that only works for small sizes, and at large sizes just looks becomes a grid. The second example doesn't name the algorithm and creates a maze with no start or end. ElThomas 03:46, 4 November 2017 (UTC)

  5. scikit-learn - Wikipedia

    en.wikipedia.org/wiki/Scikit-learn

    scikit-learn (formerly scikits.learn and also known as sklearn) is a free and open-source machine learning library for the Python programming language. [3] It features various classification, regression and clustering algorithms including support-vector machines, random forests, gradient boosting, k-means and DBSCAN, and is designed to interoperate with the Python numerical and scientific ...

  6. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    A* pathfinding algorithm navigating around a randomly-generated maze Illustration of A* search for finding a path between two points on a graph. From left to right, a heuristic that prefers points closer to the goal is used increasingly.

  7. Z3 Theorem Prover - Wikipedia

    en.wikipedia.org/wiki/Z3_Theorem_Prover

    The source code is licensed under MIT License and hosted on GitHub. [4] The solver can be built using Visual Studio, a makefile or using CMake and runs on Windows, FreeBSD, Linux, and macOS. The default input format for Z3 is SMTLIB2.

  8. Wikipedia : Featured picture candidates/Maze Generation 2

    en.wikipedia.org/.../Maze_Generation_2

    The maze itself is the graph and looking at the maze suffices to observe the graph. In the DFS algorithm, the viewer should clearly notice the similarity to a two-dimensional random walk. Maybe the animations can be improved by actually showing the red cursor "backtracking" for the DFS animation, and maybe the "frontier" cells in the Prim ...

  9. Dangling else - Wikipedia

    en.wikipedia.org/wiki/Dangling_else

    The convention when dealing with the dangling else is to attach the else to the nearby if statement, [2] allowing for unambiguous context-free grammars, in particular. Programming languages like Pascal, [ 3 ] C, [ 4 ] and Java [ 5 ] follow this convention, so there is no ambiguity in the semantics of the language , though the use of a parser ...