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  2. Naming convention (programming) - Wikipedia

    en.wikipedia.org/.../Naming_convention_(programming)

    In Python, if a name is intended to be "private", it is prefixed by one or two underscores. Private variables are enforced in Python only by convention. Names can also be suffixed with an underscore to prevent conflict with Python keywords. Prefixing with double underscores changes behaviour in classes with regard to name mangling.

  3. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    Python's runtime does not restrict access to such attributes, the mangling only prevents name collisions if a derived class defines an attribute with the same name. On encountering name mangled attributes, Python transforms these names by prepending a single underscore and the name of the enclosing class, for example: >>>

  4. Underscore - Wikipedia

    en.wikipedia.org/wiki/Underscore

    Python uses names that both start and end with double underscores (so called "dunder methods", as in double underscore) for magic members used for purposes such as operator overloading and reflection, and names starting but not ending with a double underscore to denote private member variables of classes which should be mangled in a manner ...

  5. Stropping (syntax) - Wikipedia

    en.wikipedia.org/wiki/Stropping_(syntax)

    For example, in Python, a single leading underscore is a weak private indicator, and affects which identifiers are imported on module import, while a double leading underscore (and no more than one trailing underscore) on a class attribute invokes name mangling. [10]

  6. Reserved word - Wikipedia

    en.wikipedia.org/wiki/Reserved_word

    In an imperative programming language and in many object-oriented programming languages, apart from assignments and subroutine calls, keywords are often used to identify a particular statement, e.g. if, while, do, for, etc. Many languages treat keywords as reserved words, including Ada, C, C++, COBOL, Java, and Pascal. The number of reserved ...

  7. Identifier (computer languages) - Wikipedia

    en.wikipedia.org/wiki/Identifier_(computer...

    In computer programming languages, an identifier is a lexical token (also called a symbol, but not to be confused with the symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include variables, data types, labels, subroutines, and modules.

  8. Snake case - Wikipedia

    en.wikipedia.org/wiki/Snake_case

    Snake case (sometimes stylized autologically as snake_case) is the naming convention in which each space is replaced with an underscore (_) character, and words are written in lowercase. It is a commonly used naming convention in computing , for example for variable and subroutine names, and for filenames .

  9. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    A snippet of Python code with keywords highlighted in bold yellow font. The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some ...