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A science-fiction role-playing video game: Soldiers at War: 1998: Win A turn-based tactics set during WWII Sons of Liberty: 1988: AppII, ATR, C64, DOS A strategy video game simulating battles of the American Revolutionary War [22] Southern Command: 1981: AppII A simulation of a specific battle of the 1967 Arab–Israeli war.
The game is set during the American Revolutionary War. The player can choose to control any of six Commanders-in-Chief (C-in-C), three each on the American Continental Army or British Army sides. For either side, the general objective is to eliminate all enemy troops throughout the Thirteen Colonies by defeating them in battle
Video games about the American Revolution and American Revolutionary War. Pages in category "Video games about the American Revolution" The following 13 pages are in this category, out of 13 total.
1776, subtitled "The Game of the American Revolutionary War", is a board wargame published by Avalon Hill in 1974 that simulates the American Revolutionary War.Its release was timed to coincide with the bicentenary of the Revolution, and for several years was a bestseller for Avalon Hill.
British victory: in the largest battle of the war the American army of George Washington is outflanked and routed on Long Island but later manages to evacuate to Manhattan Landing at Kip's Bay: September 15, 1776: New York: British victory: British capture New York City and hold it for the duration of the war Battle of Harlem Heights: September ...
The main narrative of the game follows Ratonhnaké:ton, also known as Connor, an 18th-century Assassin from Colonial America, and his involvement in various events during the American Revolution and the Revolutionary War. In the game's prologue, consisting of the first three main sequences, players control Connor's father Haytham Kenway, the ...
War Games Rules 3000 B.C - 1250 A.D (Wargames Research Group, 1976) War Games Rules 3000 BC to 1485 AD (Wargames Research Group, 1980) [1] Warhammer Ancient Battles (Warhammer Historical Wargames, 1998) [1] Warheads: Medieval Tales (Urban Mammoth, 2010) Warlord II (Partizan Press, 2008) Warmaster Ancients (Warhammer Historical Wargames, 2005) [1]
The only chance the Americans have is to avoid all battles involving Continentals until near the end of the game." [4] Seven years later, Campion moderated his opinion after using the game in his classroom with a few rule changes. He concluded, "The game as designed is a fair representation of the strategic problems of the war." [5]
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