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  2. Gilles Roux - Wikipedia

    en.wikipedia.org/wiki/Gilles_Roux

    Over a span of years, Gilles Roux developed his own method to solve the 3x3x3 cube. Using a smaller quantity of memorized algorithms than most methods of solving, Roux still found his method to be fast and efficient. The first step of the Roux method is to form a 3×2×1 block. The 3×2×1 block is usually placed in the lower portion of the ...

  3. Six Thinking Hats - Wikipedia

    en.wikipedia.org/wiki/Six_Thinking_Hats

    The premise of the method is that the human brain thinks in a number of distinct ways which can be deliberately challenged, and hence planned for use in a structured way allowing one to develop tactics for thinking about particular issues. De Bono identifies six distinct directions in which the brain can be challenged.

  4. Pattern recognition (psychology) - Wikipedia

    en.wikipedia.org/wiki/Pattern_recognition...

    In psychology and cognitive neuroscience, pattern recognition is a cognitive process that matches information from a stimulus with information retrieved from memory. [1]Pattern recognition occurs when information from the environment is received and entered into short-term memory, causing automatic activation of a specific content of long-term memory.

  5. The Logic of Sense - Wikipedia

    en.wikipedia.org/wiki/The_Logic_of_Sense

    An exploration of meaning and meaninglessness or "commonsense" and "nonsense" through metaphysics, epistemology, grammar, and eventually psychoanalysis, The Logic of Sense consists of a series of thirty-four paradoxes followed by an appendix that contains five previously published essays, including a brief overview of Deleuze's ontology entitled "Plato and the Simulacrum".

  6. Conceptual blending - Wikipedia

    en.wikipedia.org/wiki/Conceptual_blending

    Conceptual blending is closely related to frame-based theories, but goes beyond these primarily in that it is a theory of how to combine frames (or frame-like objects). An early computational model of a process called "view application", which is closely related to conceptual blending (which did not exist at the time), was implemented in the 1980s by Shrager at Carnegie Mellon University and ...

  7. Cognitive model - Wikipedia

    en.wikipedia.org/wiki/Cognitive_model

    A cognitive model is a representation of one or more cognitive processes in humans or other animals for the purposes of comprehension and prediction. There are many types of cognitive models, and they can range from box-and-arrow diagrams to a set of equations to software programs that interact with the same tools that humans use to complete tasks (e.g., computer mouse and keyboard).

  8. Cognitive-experiential self-theory - Wikipedia

    en.wikipedia.org/wiki/Cognitive-Experiential...

    [1] [2] Epstein argues that within the context of day-to-day life, a constant interaction occurs between the two systems. Because the experiential system is fast, guided by emotion and past experience, and requires little in terms of cognitive resources, it is especially equipped to handle the majority of information processing on a daily basis ...

  9. Double-loop learning - Wikipedia

    en.wikipedia.org/wiki/Double-loop_learning

    Double-loop learning is used when it is necessary to change the mental model on which a decision depends. Unlike single loops, this model includes a shift in understanding, from simple and static to broader and more dynamic, such as taking into account the changes in the surroundings and the need for expression changes in mental models. [3]