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  2. First-player and second-player win - Wikipedia

    en.wikipedia.org/wiki/First-player_and_second...

    Diagram showing optimal strategy for tic-tac-toe.With perfect play, and from any initial move, both players can always force a draw. In combinatorial game theory, a two-player deterministic perfect information turn-based game is a first-player-win if with perfect play the first player to move can always force a win.

  3. Games and applications for Windows Live Messenger - Wikipedia

    en.wikipedia.org/wiki/Games_and_applications_for...

    Tic-Tac-Toe is a game where the player places a letter (either an X or an O) on part of the board, which consists of a 3×3 grid. The aim of the game is to complete 3 squares in a row, either vertically, horizontally, or diagonally.

  4. Game tree - Wikipedia

    en.wikipedia.org/wiki/Game_tree

    The first two plies of the game tree for tic-tac-toe. The diagram shows the first two levels, or plies, in the game tree for tic-tac-toe. The rotations and reflections of positions are equivalent, so the first player has three choices of move: in the center, at the edge, or in the corner.

  5. OXO (video game) - Wikipedia

    en.wikipedia.org/wiki/OXO_(video_game)

    OXO is a video game developed by A S Douglas in 1952 which simulates a game of noughts and crosses (tic-tac-toe). It was one of the first games developed in the early history of video games. Douglas programmed the game as part of a thesis on human-computer interaction at the University of Cambridge.

  6. Alpha–beta pruning - Wikipedia

    en.wikipedia.org/wiki/Alpha–beta_pruning

    Alpha–beta pruning is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree.It is an adversarial search algorithm used commonly for machine playing of two-player combinatorial games (Tic-tac-toe, Chess, Connect 4, etc.).

  7. Negamax - Wikipedia

    en.wikipedia.org/wiki/Negamax

    The child node that ultimately sets the root node's best score also represents the best move to play. Although the negamax function shown only returns the node's best score, practical negamax implementations will retain and return both best move and best score for the root node. Only the node's best score is essential with non-root nodes.

  8. Tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/Tic-tac-toe

    Tic-tac-toe A completed game of tic-tac-toe Other names Noughts and Crosses Xs and Os Genres Paper-and-pencil game Players 2 Setup time Minimal Playing time ~1 minute Chance None Skills Strategy, tactics, observation Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns ...

  9. Evaluation function - Wikipedia

    en.wikipedia.org/wiki/Evaluation_function

    In computer chess, the output of an evaluation function is typically an integer, and the units of the evaluation function are typically referred to as pawns.The term 'pawn' refers to the value when the player has one more pawn than the opponent in a position, as explained in Chess piece relative value.