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Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute. It is used in the "bucket" fill tool of paint programs to fill connected, similarly colored areas with a different color, and in games such as Go and Minesweeper for ...
It can display multiple point clouds side-by-side so they can be easily compared, or draw various primitive shapes (e.g., cylinders, spheres, lines, polygons, etc.) either from sets of points or from parametric equations. PCLPlotter class is used for easy plotting graphs, from polynomial functions to histograms. It can process different types ...
Per-pixel lighting; Perlin noise; Perspective (graphical) Perspective control; Perspective distortion; Phong reflection model; Phong shading; Photogrammetry; Photon mapping; Physically based rendering; Physics engine; Picture plane; Pixel; Pixel art; Pixel-art scaling algorithms; Pixel density; Pixel geometry; Point cloud; Polygon (computer ...
A simple way to parallelize single-color line rasterization is to let multiple line-drawing algorithms draw offset pixels of a certain distance from each other. [2] Another method involves dividing the line into multiple sections of approximately equal length, which are then assigned to different processors for rasterization.
Conceptually, at every pixel in the output image, the program looks up the grayscale value of the equivalent pixel in the depth map image, and uses this value to determine the amount of horizontal shift required for the pixel. One way to accomplish this is to make the program scan every line in the output image pixel-by-pixel from left to right.
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Krita (/ ˈ k r iː t ə / KREE-tə) [6] is a free and open-source raster graphics editor designed primarily for digital art and 2D animation.Originally created for Linux, the software also runs on Windows, macOS, Haiku, Android, and ChromeOS, and features an OpenGL-accelerated canvas, colour management support, an advanced brush engine, non-destructive layers and masks, group-based layer ...
A fractal landscape being rendered using the painter's algorithm on an Amiga. The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other Hidden-Surface Removal algorithms.
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