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The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.
In Unix-like operating systems, find is a command-line utility that locates files based on some user-specified criteria and either prints the pathname of each matched object or, if another action is requested, performs that action on each matched object.
If the former command is added twice to an undo stack, both items on the stack refer to the same command instance. This may be appropriate when a command can always be undone the same way (e.g. move down). Both the Gang of Four and the Java example below use this interpretation of the term command. On the other hand, if the latter commands are ...
locate is a Unix utility which serves to find files on filesystems. It searches through a prebuilt database of files generated by the updatedb command or by a daemon and compressed using incremental encoding. It operates significantly faster than find, but requires regular updating of the database.
Rogue screenshot CAR. The player character is an adventurer. The game starts at the uppermost level of an unmapped dungeon with myriad monsters and treasures. The goal is to fight a way to the bottom level, retrieve the Amulet of Yendor ("Rodney" spelled backwards), then ascend to the surface. [1]
This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language.
Locate32 was designed to mimic the locate command on Unix. It was written by Janne Huttunen who indicated in September 2011 that it will no longer be actively maintained. The last version was 3.1 RC3m build 11.7100. As of August 2012 the project moved to the open source repository SourceForge. [5]
Most dungeons are procedurally generated, but once the game generates a dungeon, it does not change even if the player exits and re-enters it. Biskup ceased development of the game for nine years and revisited it in 2012. He then resumed work on a sequel, Ultimate ADOM, an engine for future roguelike games.