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The scene in the South Park episode is taken from this episode of Star Trek "complete with similar incidental music". [4] The popular Star Trek catchphrase "Beam me up, Scotty" is a common misquotation, with The Oxford Dictionary of Quotations stating that the nearest equivalent is the phrase uttered in this episode: "Scotty, beam us up." [5]
A newer game titled Star Trek: Broken Mirror was being developed by a man named Darkwing for several years, but was apparently abandoned in 2014. Star Trek: Bridge Crew is one of the newest additions to this genre, and continues the historical pattern of Star Trek-themed simulator breaking new ground. This cross platform game is in a virtual ...
Pettyjohn became quite popular at the Star Trek conventions and in 1979 Hooper photographed her in her costume from the episode "The Gamesters of Triskelion". They produced two posters that she sold at the conventions: one in her complete costume and one partially nude with the costume.
The game received mixed reviews. On Metacritic it has a score of 51% based on reviews from 17 critics, indicating "mixed or average reviews". [2] Common criticisms included the lack of an overall storyline, poor graphics and controls, events which did not fit into established Star Trek canon, and repetitive, poorly implemented gameplay.
The holodeck is a facility designed to simulate reality by replicating a wide range of environments. It is commonly found on starships and starbases in the Star Trek series set in the 24th century, i.e. Star Trek: The Next Generation, Star Trek: Deep Space Nine and Star Trek: Voyager.
This is an accepted version of this page This is the latest accepted revision, reviewed on 11 December 2024. American actor (1937–2017) Steve Sandor Born (1937-10-27) October 27, 1937 Pittsburgh, Pennsylvania, U.S. Died April 5, 2017 (2017-04-05) (aged 79) Las Vegas, Nevada, U.S. Occupation Actor Years active 1960–2017 Steve Sandor (October 27, 1937 – April 5, 2017) was an American actor ...
Star Trek: Conquest is a video game set in the Star Trek universe. The game features both turn-based strategy and real time strategy gameplay. It was developed by Scottish studio 4J Studios, which previously developed Star Trek: Encounters, and was published by Bethesda Softworks for the PlayStation 2 and Wii, becoming the third game available on a Nintendo console to be published by Bethesda ...
The game was the last Star Trek title to be developed under Activision's supervision, following a dispute with Star Trek licensing holder Viacom, [76] and was produced by Ritual Entertainment. [77] Like Elite Force , Elite Force II was developed on the id Tech 3 game engine, one of the last games to do so. [ 75 ]
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