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Super Metroid [a] [b] is a 1994 action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System.It is the third installment in the Metroid series, following the events of the Game Boy game Metroid II: Return of Samus (1991).
The SA-X is the main antagonist of the video game Metroid Fusion. She is a parasite that originally infected the protagonist, Samus Aran, as well as her Power Suit, before Samus was cured by injecting Metroid DNA into her. The SA-X later appears, having replicated her Power Suit, including all of her most powerful weapons from Super Metroid ...
Metroid (1 page), by George Caragonne, Mickey Ritter, Jan Harpes, Jade. Deceit Du Jour (10 pages), by Mark McClellan and Bill Vallely, Vince Mielcarek, Bob Layton, Jade, Joe Q and The Gradations. Super Metroid: Nintendo: Nintendo Power, issues #57–61 February–May 1994 [63] Notes: Five-part adaptation of the game by Benimaru Itoh. [64 ...
Download as PDF; Printable version; In other projects Wikidata item; Appearance. move to sidebar hide. ... Super Metroid; Z. Metroid: Zero Mission This page was ...
In 2004, Metroid was inducted into GameSpot ' s list of the greatest games of all time. [47] GamesRadar ranked it the fifth best NES game ever made. The staff said that it had aged after the release of Super Metroid but was "fantastic for its time". [48] Metroid ' s ranking of multiple endings entices players to race the game, or speedrunning. [7]
Sakamoto created characters for Metroid (under the alias 'Shikamoto'), and was a game designer on Kid Icarus. [3] [4] [5] He also directed Super Metroid, Metroid Fusion, Metroid: Zero Mission, Metroid: Other M, and was the producer for Metroid: Samus Returns and Metroid Dread.
Metroid: Other M is the first game in the Metroid series to feature melee attacks. [11] With well-timed button presses, players can use special techniques, such as the Sense Move, which allows them to dodge enemy attacks, and the Overblast, where Samus jumps on the enemy and fires a charged shot at point-blank range .
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).