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The unified modeling language (UML) is a general-purpose visual modeling language that is intended to provide a standard way to visualize the design of a system. [ 1 ] UML provides a standard notation for many types of diagrams which can be roughly divided into three main groups: behavior diagrams, interaction diagrams, and structure diagrams.
Object Constraint Language (OCL) - a declarative language for describing rules and constraints that apply to UML models Object diagram Operation - the signature of a Method of a Class; consists of the Operation Name, Visibility, Parameter list, Return Type, and Property-string
In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.
Unified Modeling Language (UML) is a general-purpose modeling language that is an industry standard for specifying software-intensive systems. UML 2.0, the current version, supports thirteen different diagram techniques, and has widespread tool support. FLINT — language which allows a high-level description of normative systems. [2]
A UML tool is a software application that supports some or all of the notation and semantics associated with the Unified Modeling Language (UML), which is the industry standard general-purpose modeling language for software engineering. UML tool is used broadly here to include application programs which are not exclusively focused on UML, but ...
UML (Unified Modeling Language) is a modeling language used by software developers. [1] UML can be used to develop diagrams and provide users (programmers) with ready-to-use, expressive modeling examples. [note 1] Some UML tools generate program language code from UML. [2] UML can be used for modeling a system independent of a platform language.
The component diagram extends the information given in a component notation element. One way of illustrating a component's provided and required interfaces is through a rectangular compartment attached to the component element. [3] Another accepted way of presenting the interfaces is the ball-and-socket graphic convention.
In UML, become is a keyword for a specific UML stereotype, and applies to a dependency (modeled as a dashed arrow). Become shows that the source modeling element (the arrow's tail) is transformed into the target modeling element (the arrow's head), while keeping some sort of identity, even though it may have changed values, state, or even class.