enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Svelte - Wikipedia

    en.wikipedia.org/wiki/Svelte

    The SvelteKit web framework was announced in October 2020 and entered beta in March 2021. [13] [14] SvelteKit 1.0 was released in December 2022 after two years in development. [15] Version 4 of Svelte was released on 22 June 2023. It was a maintenance release, smaller and faster than version 3. [16]

  3. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

  4. Game integrated development environment - Wikipedia

    en.wikipedia.org/wiki/Game_integrated...

    This is not to be confused with game environment art, which is "the setting or location in which [a] game takes place." [1] This is also in distinction from domain-specific entertainment languages, where all is needed is a text editor. They are distinct from integrated development environments which are more general, and may provide different ...

  5. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    Providing a static method that returns a reference to the instance; The instance is usually stored as a private static variable; the instance is created when the variable is initialized, at some point before when the static method is first called. This C++23 implementation is based on the pre-C++98 implementation in the book [citation needed].

  6. Initialization-on-demand holder idiom - Wikipedia

    en.wikipedia.org/wiki/Initialization-on-demand...

    The initialization of the LazyHolder class results in static variable INSTANCE being initialized by executing the (private) constructor for the outer class Something. Since the class initialization phase is guaranteed by the JLS to be sequential, i.e., non-concurrent, no further synchronization is required in the static getInstance method ...

  7. static (keyword) - Wikipedia

    en.wikipedia.org/wiki/Static_(keyword)

    static is a reserved word in many programming languages to modify a declaration. The effect of the keyword varies depending on the details of the specific programming language, most commonly used to modify the lifetime (as a static variable) and visibility (depending on linkage), or to specify a class member instead of an instance member in classes.

  8. Static variable - Wikipedia

    en.wikipedia.org/wiki/Static_variable

    In computer programming, a static variable is a variable that has been allocated "statically", meaning that its lifetime (or "extent") is the entire run of the program. This is in contrast to shorter-lived automatic variables, whose storage is stack allocated and deallocated on the call stack; and in contrast to dynamically allocated objects, whose storage is allocated and deallocated in heap ...

  9. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.