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Call of Duty: Zombies is a six-part comic book series published by Dark Horse Comics. The series ties in with the Zombies game mode of the Black Ops subseries developed by Treyarch. The series is co-written by Justin Jordan, Treyarch's Jason Blundell and Craig Houston. The series is illustrated by artist Jonathan Wayshak and colorist Dan Jackson.
In Call of Duty: Ghosts, the story is mostly told through the eyes of Logan Walker, with several other playable characters, including an astronaut specialist named Baker; Sergeant Thompson; Elias Walker, member of Ghosts and Logan's father; and the newer option to play as a German Shepherd, Riley, the first non-human playable character in the franchise.
It was conceived in the wake of the September 11, 2001 attack and consists of three limited series (The Call of Duty: The Brotherhood #1–6, by Chuck Austen and David Finch; [1] The Call of Duty: The Precinct #1–5, by Bruce Jones and Tom Mandrake; [2] The Call of Duty: The Wagon #1–4 by Chuck Austen and Danijel Zezelj [3]) and a short ...
The Hardened Edition consists of the game and manual (which are packaged in a steel book case), an art book, and a token that allows one to download Call of Duty Classic, a hi-definition version of the original Call of Duty game, from Xbox Live Arcade or the PlayStation Store (Classic was released individually on December 2, 2009).
Heroes, a book of sixty-four full-page illustrations paying tribute to those who attempted to save lives on 9/11. Human Target #2–3, "The Unshredded Man" (Parts 1 & 2) by Peter Milligan feature a man who had faked his own death in the WTC attacks to escape embezzlement charges, but who is now given the opportunity to come clean.
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Ghost in the Shell: Stand Alone Complex (S.A.C.) (2002–2003) Ghost in the Shell: S.A.C. 2nd GIG (2004–2005) Ghost in the Shell: Stand Alone Complex - Solid State Society (2006 film) Ghost in the Shell: SAC 2045 (2020–2022) Ghost in the Shell: Arise. Ghost in the Shell: Arise (2013–2015) Ghost in the Shell: The New Movie (2016 film ...
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