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Coolness, or being cool, is the aesthetic quality of something (such as attitude, behavior, appearance, or style) being compatible with admirable social norms of society or a group of people. Because of the varied and changing interpretation of what is considered cool , as well as its subjective nature, the word has no single meaning.
Kawaii culture is an off-shoot of Japanese girls’ culture, which flourished with the creation of girl secondary schools after 1899. This postponement of marriage and children allowed for the rise of a girl youth culture in shojo magazines and Shōjo manga directed at girls in the pre-war period [ 5 ] .
Soft girl or softie describes a youth subculture that emerged among Gen Z female teenagers around mid-to late-2019. Soft girl is a fashion style and a lifestyle, popular among some young women on social media, based on a deliberately cutesy, feminine look with a "girly girl" attitude. Being a soft girl also may involve a tender, sweet, and ...
Here are the best quotes from the cult-classic film "Mean Girls," based on usability. Skip to main content. 24/7 Help. For premium support please call: 800-290-4726 more ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 16 January 2025. An overview of common terms used when describing manga/anime related medium. Part of a series on Anime and manga Anime History Voice acting Companies Studios Original video animation Original net animation Fansub Fandub Lists Longest series Longest franchises Manga History Publishers ...
The phrase as it appears in the introduction to Zero Wing "All your base are belong to us" is an Internet meme based on a poorly translated phrase from the opening cutscene of the Japanese video game Zero Wing.
Female stock characters in anime and manga (1 C, 17 P) Pages in category "Female characters in anime and manga" The following 115 pages are in this category, out of 115 total.
According to Focus Taiwan, the girls have brought in additional revenue of NT$2 million (US$61,576) in just the first seven months of 2015, and have also drawn the interest of a local video game firm and Japanese publishers. [3] The KMRT has also stated that revenue from official K.R.T. Girls merchandise could reach NT$4 million by the end of 2015.