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In exterior algebra and geometric algebra the exterior product of two vectors is a bivector, while the exterior product of three vectors is a trivector. A bivector is an oriented plane element and a trivector is an oriented volume element, in the same way that a vector is an oriented line element. Given vectors a, b and c, the product
This bivector describes the plane perpendicular to what the cross product of the vectors would return. Bivectors in GA have some unusual properties compared to vectors. Under the geometric product, bivectors have a negative square: the bivector x̂ŷ describes the xy-plane. Its square is (x̂ŷ) 2 = x̂ŷx̂ŷ.
In a d-dimensional space, Hodge star takes a k-vector to a (d–k)-vector; thus only in d = 3 dimensions is the result an element of dimension one (3–2 = 1), i.e. a vector. For example, in d = 4 dimensions, the cross product of two vectors has dimension 4–2 = 2, giving a bivector. Thus, only in three dimensions does cross product define an ...
The dot product in Cartesian coordinates (Euclidean space with an orthonormal basis set) is simply the sum of the products of components. In orthogonal coordinates, the dot product of two vectors x and y takes this familiar form when the components of the vectors are calculated in the normalized basis:
This has the convenient implication for 2 × 2 and 3 × 3 rotation matrices that the trace reveals the angle of rotation, θ, in the two-dimensional space (or subspace). For a 2 × 2 matrix the trace is 2 cos θ, and for a 3 × 3 matrix it is 1 + 2 cos θ. In the three-dimensional case, the subspace consists of all vectors perpendicular to the ...
The following are important identities in vector algebra.Identities that only involve the magnitude of a vector ‖ ‖ and the dot product (scalar product) of two vectors A·B, apply to vectors in any dimension, while identities that use the cross product (vector product) A×B only apply in three dimensions, since the cross product is only defined there.
The Cartesian labels are replaced by tensor indices in the basis vectors e x ↦ e 1, e y ↦ e 2, e z ↦ e 3 and coordinates a x ↦ a 1, a y ↦ a 2, a z ↦ a 3. In general, the notation e 1, e 2, e 3 refers to any basis, and a 1, a 2, a 3 refers to the corresponding coordinate system; although here they are restricted to the Cartesian ...
A simple example of a smooth fiber bundle is a Cartesian product of two manifolds. Consider the bundle B 1 := (M × N, pr 1) with bundle projection pr 1 : M × N → M : (x, y) → x. Applying the definition in the paragraph above to find the vertical bundle, we consider first a point (m,n) in M × N.